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    Solved How do you manage your addEvent damage?

    Why dont you just damage every sqm once and then just do the visual effect (no damage applied)?
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    Solved [TFS 1.2] Remove monster doesn't always work

    Uhmmm try to change your code to this... seconds = 3600 function onThink(creature) addEvent(killboss,1000*seconds, creature) return true end function killboss(creature) if creature then creature:remove() end end i didn't test it myself but i hope it works!
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    [ReQuests]Outfit change Vocation

    for which TFS distro? you need to give more information before ppl may help you out.
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    script book whit text inside

    if you want to create a item (ex: Purple Tome, itemId: 1982) to always have a writing in it (depending in case, just send different text), all you have to do is create a new Action ( <action itemid="1982" script="other/myBook.lua"/> ) and then create a lua file with the funciont onUse() that...
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    [Help] Fast Attack

    I am not an expert or that good in english, but ill try to explain... That happens because the doAttacking() function only happens once each tick of your server (i think the default is 1000 ms ), but when you walk, the server checks for next actions and do them if possible. What you can do is in...
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    CreatureEvent [TFS 1.1] Revive System

    Hey @Colors , thanks for the contribution.. this well-done script inspired me to make my own death / resurrection script
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    Feature Simple passive monsters

    Hey LordFire, this is a really nice script, and the best past is that there is minimal src edit... thanks for the contribution
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