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    [OT Hire] How to make NPC's shop module reflect players quest status.

    Like, if I finished quest x I will get a discount on something. Or, if I finish quest y, this NPC will allow me to buy from him. I've tried this so many different ways and can't figure it out. It's one of the last pieces to my OT that I need. If you use a shop module, the NPC loads it when...
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    Lua On Step, copy players look and name onto monster? [OTHire]

    Anyone ever heard of anything like this? Player steps into a room and fights himself? Doppelganger style stuff! Another idea I have for my server, but as usual I'm unsure where to start. I'm pretty good at overcoming obstacles but I'm really sure this probably isn't possible with OTHire.
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    How to make NPC do something BEFORE greeting the player?

    Let's say if my player storage value is 999, how can I make an NPC check for this and do the reaction before saying hello? For example, if you go upstairs in the monastery on the isle of the kings then Costello will immediately yell at you when you say hi. But the way I have it setup now is...
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    Lua I'm asking the wrong question regarding modifying the shop modules [OTHire]

    I have identifed the solution, I just need a bit of help now. In regards to StreamSlide's post, I've used this code to change around my modules.lua. -- Discount function for postman style quests local travelDiscounts = { ['letter'] = {price = 3, storage = 60200, value = 1}, }...
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    Stop RME from auto-assigning house ID and ruining my -house.xml?

    I came across a -house.xml and I would like to keep the IDs the same, since they match up to this point. For some reason RME auto-assigns house IDs AND if I delete said house, it won't allow the ID to be reused. Really annoying. Anyone have any clue as to stop this?
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    Solved Any way to modify shop modules to reference quest status? [OTHire]

    I'm working on the postman quest, and I'm trying to work out my discounts. As of now, I have a crappy system that will check the status of the quest when you say letter or parcel, and then sell you whichever one you qualify for.. discount or not. BUT I'd like to know how to allow for...
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    Lua Hey guys! I'm back at it again.. with the dreaded paradox quest! [OTHire]

    I'm in the middle of scripting the Riddler and I realized something. It's going to be a nightmare for me to script him to remember the color you first give him, so I think I'm gonna go the lazy route and just let the player be correct on the answer every time with any word.. My problem is, how...
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    Allow monsters to attack other monsters? [OTHire]

    I would like to allow a select few monsters to attack other monsters, in the same manner they do players or player's summoned creatures. Any easy way to do this? I'd make a separate xml for these particular monsters. I hoped they could use a master flag, but it didn't work. Thanks!!
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    How to make items spawn inside a corpse on the map?

    Basically my intention is, is to create "daily" items. Sure, I can place items drawers and things but what about corpses? It's Tibia 7.72 and Remere's 2.2
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    OTHire 7.72 -- Spell scripting

    Anyone ever heard of a spell script that could drain the casters mana or hp while active? The spell I'm thinking of making will buff their attack, magic attack , speed, and armor. But it will cost them the initial mana amount and then take away mana every tick for the duration of the spell.
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    Anyone familiar with a source of information for real tibia signs?

    I don't really play real tibia anymore so going there myself is out of the question, and besides I'm working on a 7.6 server and lots has changed.. Do any of you know a source for information on real tibia sign text? I can only remember a few from memory. :/
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    This spits out "cannot find container" [OTHire] 7.72

    -- Code structured by ***MatheusMkalo***, Emky, and Unlimited function onUse(cid, item, fromPosition, itemEx, toPosition) local unique = 9500 --Unique ID local quest = 9500 --Usually same as unique or action.. but I added space for univerial creation local action = 0 --Action ID local bp =...
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    Lua Loot message script with a separate error for cap or container space [OTHire 0.0.2 Tibia 7.72]

    I have been using the basic built in system, but I decided to go the real tibia route and make it to where you can't loot a quest container unless you have the proper cap and inventory space to do so. I'm not extremely familiar with scripting but I have done quite a bit of scripting by piecing...
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