• There is NO official Otland's Discord server and NO official Otland's server list. The Otland's Staff does not manage any Discord server or server list. Moderators or administrator of any Discord server or server lists have NO connection to the Otland's Staff. Do not get scammed!

Search results

  1. OperatorMopa

    Windows Tibia 10.90 need

    http://tibia.sx/
  2. OperatorMopa

    Hosting services

    Thank you guys ! Waiting for more answers :)
  3. OperatorMopa

    Hosting services

    Hello Otlanders! The idea of this topic is to find the best server host and share your experiences about quality of provided services. What are we looking for is stability, solid DDoS protection, decent support and of course good prices. Feel free to share your opinion :)
  4. OperatorMopa

    C++ storages [tfs 1.2]

    int32_t value; Player* player = const_cast<Player*>(this); std::clog<<player->getStorageValue(9000, value)<<std::endl; It returns 1, but when i check it ingame it's 3000 (which should be)
  5. OperatorMopa

    Movements.xml include function and script

    Don't tell me it was that simple :D I've changed EquipItem function to make it work as i wanted
  6. OperatorMopa

    Solved Crash By Every Quests

    np :)
  7. OperatorMopa

    Solved Crash By Every Quests

    MESSAGE_STATUS_CONSOLE_GREEN change it to MESSAGE_INFO_DESCR and check if it works
  8. OperatorMopa

    Windows Change new player database entry Znote AAC

    Idk if thats what you want, but you can change new players level in znote config $config['level'] = 8; $config['health'] = 185; $config['mana'] = 40; $config['cap'] = 470; $config['soul'] = 100;
  9. OperatorMopa

    Movements.xml include function and script

    <movevent event="Equip" itemid="2475" slot="head" function="onEquipItem" script="test.lua"> <vocation name="Knight" /> <vocation name="Elite Knight" showInDescription="0"/> </movevent> <movevent event="DeEquip" itemid="2475" slot="head" function="onDeEquipItem"/> When i...
  10. OperatorMopa

    Solved TFS 1.2 starting items with custom vocations

    Try this one local config = { [1] = { --equipment spellbook, wand of vortex, magician's robe, mage hat, studded legs, leather boots, scarf items = {{2175, 1}, {2190, 1}, {8819, 1}, {8820, 1}, {2468, 1}, {2643, 1}, {2661, 1}}, --container...
  11. OperatorMopa

    Remove item attribute declared in items.xml

    Do you know why i can't removeAttribute declared in items.xml ? When i setAttribute in lua, i can easly remove it with item:removeAttribute, but when it's set in items.xml item:removeAttribute doesn't work. Any quickfix for that ? EDIT. For now i've checked that i can also remove attribute...
  12. OperatorMopa

    [LIB] Storing Information (Items and Players) TFS 1.2

    item:setSpecialAttribute("critical", 30, "dodge", 10) print(item:getSpecialAttribute("critical", "dodge")) -- prints 30 10 for me it returns nil, what can be a reason of that ? item:setSpecialAttribute executes, i've checked it
  13. OperatorMopa

    Lua Question to lua people

    Can you explain to me what is happening here ? What i wanna do is to make a table with all the players who dealt more then 10% dmg on player who died. TFS 1.2 I made this creatureevent local killConfig = { considerAttackers ={} } function onDeath(creature, corpse, lasthitkiller...
  14. OperatorMopa

    Frag counter

    Ofc i could rewrite it properly, i was just curious of your ideas :)
  15. OperatorMopa

    Solved Message when logging in!

    Check creaturescript login.lua or download for example Total Commander <- great tool to find a specific phrase in multiple files
  16. OperatorMopa

    Frag counter

    This idea is pretty funny Are the storages unlimited?
  17. OperatorMopa

    Frag counter

    Any tips ?
  18. OperatorMopa

    Frag counter

    TFS 1.2 Guys, what is the fastest/easiest way to check every kill how many times did i kill a specific player ? I need something like "You've killed name x times". Lua or cpp, doesn't metter. I don't wanna check it in DB every kill.
  19. OperatorMopa

    Item's slot type

    Nope, it was just in old tibia
  20. OperatorMopa

    Item's slot type

    1.2 As i said in the first post itemType:getSlotPosition() returns same value for weapons and shields
Back
Top