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  1. Lyky

    Webdesigner [paid] Looking for web designer/developer

    Hi, I'm looking for a web designer who's willing to work with/on gelviria.com website. I'm willing to pay good money. Feel free to contact me through discord, or through pm. CyklonDX#8475 Regards
  2. Lyky

    OTClient Auto-Updater

    Hi, I would like to inquire about update module within otclient. I have seen OTCv8 has something, is it possible to moving it / using it with otclient? How does it work - lack of documentation. Regards
  3. Lyky

    [US] [7.6] Gelviria | Test Server

    Welcome to Gelviria Test Server! Website: Latest News - Gelviria - Test Server (http://gelviria.com/) Client Download: Downloads - Gelviria - Test Server (http://gelviria.com/?downloads) IP: gelviria.com Port: 7171 Client: Custom encrypted OTClient 7.6 Uptime: 24x7 Dedicated Server Hosted: USA...
  4. Lyky

    Linux TFS 1.2 Gesior 2012 (Fedora 34 - nginx - php-fpm) Failure on Step 4 Adding Sample

    Hello I have recently set up Gesior 2012 on fresh Fedora 34, nginx, php-fpm box. PHP 7.4.28 (fpm-fcgi) (built: Feb 15 2022 13:23:10) MariaDB SQL Mode ='' All steps went through successfully but on Step 4 i get empty page Inside nginx error log 2022/03/04 22:22:40 [error] 711#711: *127...
  5. Lyky

    C++ [TFS 1.3] Add color palette to day/night cycle

    Hi, Not sure how to approach it, but i would like to request help with adding color of the light for each of the states enum LightState_t { LIGHT_STATE_DAY, LIGHT_STATE_NIGHT, LIGHT_STATE_SUNSET, LIGHT_STATE_SUNRISE, }; static constexpr int32_t LIGHT_LEVEL_DAY = 250...
  6. Lyky

    [TFS 1.3] - Extra/Better loot based on source:getLevel

    Based on this post by @Fresh 2 years ago Feature - [TFS 1.3] Monster Levels (https://otland.net/threads/tfs-1-3-monster-levels.260470/post-2525812) It should also be possible to use it, to increase drop chance or add some extra loot based on the higher the level of monster. Questions: Was...
  7. Lyky

    C++ Biased Random Number Generator (min, max)

    Hi, I would like to request a biased random number generator, by my understanding it would have to be placed in tools.cpp (below int32_t normal_random) Where as example the call would be minNumber = 1 maxNumber = 10 result 1 = 60% 2 = 80% 3 = 45% 4 = 35% 5 = 20% 6 = 10% 7 = 1% 8 = 0.5% 9 =...
  8. Lyky

    Team TFT Custom YurOTS RPG Project

    Objective: - Creation of small RPG (non-profit) server based upon the TFT (The Forgotten Tibia (no vocations, new skills, skills by points, dual wield, auto loot, quiver, etc)...
  9. Lyky

    OTMapEditor for 8.0

    Hi, Could anyone upload point to simone's otmapeditor for 8.0 ? if one's can could you upload every single one of them between versions 0.459->0.58 I got 0.459, and 0.58 but they do not seem to like 8.0. Please do not push RME on me, tried - i really did try to like it... but its sht. Also...
  10. Lyky

    [TFS 1.2] Increase amount of text can be written in books

    Not sure where to look for it, can someone guide me where its specified? I have issue where as I have a text somewhere on map which contains too many characters, and because of it none of the further texts in signs or books are loaded.
  11. Lyky

    [TFS 1.2] Move X amount of stacked items

    Hello, I have certain issue where I cannot move whole/X amount of runes stacked, it only moves them by 1. Could someone provide me with a source code to engine that doesn't have this 'bug'? Or if someone knows how to fix it, is appreciated. Regards, Lyky
  12. Lyky

    [TFS 1.2 - Spells]Stack condition_haste on top of haste

    Hello, I would like to make the Haste added on top of other active haste. When player has utani hur active, and casts this spell it would add haste on top of it. Let me know if this is possible, and if then how. Regards, local base = 120 local variation = 40 local combat = Combat()...
  13. Lyky

    How to execute script every Xsec if item is equipped

    Hi, I would like to know how to execute script every Xsec once certain item is equipped. ex of concept: If you put a snake in your backpack it should be making hissing noises. Thanks
  14. Lyky

    [TFS 1.2] Monster Attack 'Strength'

    Hi, I'm trying to replicate old Dharalion elf boss. In virgin Cip files there was attack as follows: Victim (7, 15, 21) -> Strength (2, -80, 10, 15) : 8, as I understand it would reduce resistances to -80% (how should I go about it? Is there a var like I can change speed using speedchange=""...
  15. Lyky

    OTClient Crash

    Hi, I have issue with otclient crashing on certain item/tile and i cannot figure out why. I run this on 8.00 protocol and client. The id 44543 doesn't exist as far as I'm concerned, and neither i see it on map anywhere. ERROR: Unable to send extended opcode 1, extended opcodes are not enabled...
  16. Lyky

    Stackable Runes [Issues]

    Hi, I'm having a lot of issues due to stackable runes - bugs within 8.0 port of TFS 1.2; I used fork provided by @Ninja (link) GitHub - ninjalulz/forgottenserver at 8.0 (I know its outdated, but sht i didn't thought it would be so fcked up.) Basically let me explain: Since natively client 8.0...
  17. Lyky

    [TFS 1.2] SQL Table Explanation

    Hi, Could someone explain table [player_inboxitems], as in what sid, pid column are used for; and how to match it with town id / depot of player_id. (Especially since both sid, and pid go beyond count of 100) Regards, Lyky
  18. Lyky

    Decrese IQ of monsters

    Hi, So my players have been sending complains for dragons on my server having over 200 IQ; Its running on [TFS 1.2]; I was wondering if its possible - through lua - make monsters having a chance turn towards player 20% per 2sec turn. As it stands now, all of my monsters automatically from a...
  19. Lyky

    [TFS 1.2] Can't hit Invisble enemy with HMM

    Hi, I have one of the odd ones, i am unable to hit stalker/invisible enemy with runes like hmm/lmm/sd; but I am able from GM account. local base = 30 local variation = 10 local combat = Combat() combat:setParameter(COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)...
  20. Lyky

    [TFS 1.2] Tasks NPC - bugs

    Hi, There seems to be bug here somewhere, and i'm not sure where. The NPC looses context completely when a player miss-spells something; worst part if its in complete part, a player won't receive any reward and task kill quest will be marked as completed. Thus player won't receive any rewards...
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