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  1. Way20

    TFS - backward protocol compatibility?

    Server with multi-protocol from 7.4 to 11.x I think. https://github.com/Erza/optimized_forgottenserver/
  2. Way20

    Which version of tibia was the best pvp?

    You're 100% right on this, but OP asked specifically about the PvP mechanics not game content, no game would survive without new content, especially Tibia since as yourself said there's no level cap, but this doesn't change the fact that 7.4 PvP was much more dependant on the player skill. I...
  3. Way20

    Which version of tibia was the best pvp?

    If you're asking about pvp it's for sure 7.4 version, back then the pvp dynamic was much more skill based, a skilled player on level 40 could easily kill another player with 80+ level with low pvp skill. Nowadays this is pratically non-existent since you can heal and shot SDs just pressing a...
  4. Way20

    The Forgotten Server 1.4

    Will v2 branch also work with TFS 1.4+ with downgraded protocols to ealier client versions like 8.x and 7.x or client 12 only?
  5. Way20

    What would you like to see configurable in new engines? Which new game mechanics you hate?

    Pretty much everything haha. I would love to see a TFS with multi-protocol support pretty much what @fabian766 did with his Optimized TFS. A lot of people still play 7.x and 8.x versions, and the majority of those servers still uses TFS 0.x and it's variants because current TFS has no support...
  6. Way20

    Old Quests and Rooms? (From Cipsoft leaked files)

    I remember those kind of things were exactly what I was looking for the very first time I got my hands on the original leaked files. Back then I found out about the Thais and Mintwallin bridges being possible to close on the past but never went futher on it to find those others you posted and...
  7. Way20

    OpenTibia Tibia Time Machine 6.0

    What exactly is this resource patch? I want to watch 7.2 recordings.
  8. Way20

    UE lock from x players on the screen TFS 0.4 8.6

    The only way I can think of doing it would be by using getSpectators but this wouldn't be good performance wise.
  9. Way20

    TFS 0.X Skills/ML/LVL loss LUA

    You're setting loss magic 2 times, 1 should be for level.
  10. Way20

    TFS 0.X Skills/ML/LVL loss LUA

    Yes, it is, just use this https://github.com/Fir3element/3777/blob/master/src/luascript.cpp#L4510-L4534.
  11. Way20

    otb2json

    Thank god! I have been searching for a thing like this for few days already. @kor Does it support 8.6 otb files only?
  12. Way20

    Compiling Extracting 7.72 map and changing it into PNG

    He changed it recently due to my ask, look up the most recent version, it can create bigger images, it would work perfectly for what you want (1 big image per floor), that was precisely what I needed it for too...
  13. Way20

    OpenTibia OTClient that unpack map.otbm to .png files - v4.0

    For some reason x64 .exe file is not opening for me (no errors at all, it just doesnt open). I managed to install visual studio today and was able to compile x32 version, It worked to generate bigger images but gave me bunch of errors on console, other than that it worked perfectly, thank you.
  14. Way20

    OpenTibia OTClient that unpack map.otbm to .png files - v4.0

    That would be great, this function could make the process to generate images for specific areas much easier. I would appreciate if you could provide also the .exe. wow, didn't know about that, I will definitely check it out, thank you.
  15. Way20

    OpenTibia OTClient that unpack map.otbm to .png files - v4.0

    This didn't worked for me. At first it gave me an error: then I adjusted variable name to same as on github's "currentPart > currentMapPart" and it generated the images but not for the conditions I defined which were: "minX = 33240 and maxX = 33250". To change this to work on a single floor...
  16. Way20

    OpenTibia OTClient that unpack map.otbm to .png files - v4.0

    'min X' to 'max X' will do. Is it also possible to generate only for a specific floor? I don't plan to use generated images for map view. I'm trying to find inconsistencies on my map using a python script to scan the difference between 2 images, I was previously using RME to take screenshots...
  17. Way20

    OpenTibia OTClient that unpack map.otbm to .png files - v4.0

    @Gesior.pl is it possible to scan just an specific area?
  18. Way20

    [7.70] Real Tibia Map + full spawnlist.

    I've been searching for this for quite some time, excelent work! but it seems that there's a problem with stackpos for field items, @Mindee do you have any tip on how to solve this issue? How it is: How it should be:
  19. Way20

    How to export minimap on RME?

    It indeed must be something on the map itself, I could export from a map with same size as the one I had a problem with which was 65k x 65k. It might be just what you said, unreachable tiles, I will give it a try. Edit: didnt worked :/
  20. Way20

    How to export minimap on RME?

    @Sarah Wesker There's no way this can be right. I'm trying to export only a single floor which (floor 15 on RME), and it has very few areas on this floor most of minimap should be black, I exported this same floor on a similar map and got a 2MB image file, on mine it generated a 1.7GB file...
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