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    [POLAND][CUSTOM] Dragon Ball Alternate Reality | START 28.12.2018 19:00

    ~*Ip*~: dbar.online ~*Client*~: Custom ~*Website*~: dbar.online ~*Exp rate*~: from 10x to 1x ~*Map*~: Custom. ~*Loot rate*~: 1x ~*Server type*~: ForFun ~*Skills & Magic rates*~: 3x Skill and 3x Magic. IP: dbar.online PvP: 50lvl+ House: 100 lvl+ Stamina: yes Frags to RS: 10 frags Skills...
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    [Poland][8.54] Remaked Dragon Ball Server 04/08/2018 18:00

    START: 04.08.2018 06:00 PM, UTC+01:00 I would like to present you Remaked WoDBO Server Server starts on 04.08.2018 - Saturday at 6:00 PM IP: nbhcteam.eu Port: 7171 Website: nbhcteam.eu Fanpage: Fanpage Prefix/client: 8.54 Our systems and features: Stable server Worldtype: PVP-ENFO...
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    [Poland][8.54] Old World of Dragon Ball Online

    Free Premium Account for 2 days, create your account now! Premium will be given 30 minutes before server starts.
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    [Poland][8.54] Old World of Dragon Ball Online

    START: 29.06.2018 06:00 PM, UTC+01:00 I would like to present you oWoDBO Server Server starts on 29.06.2018 - Friday at 6:00 IP: nbhcteam.eu Port: 7171 Website: nbhcteam.eu Fanpage: Fanpage Prefix/client: 8.54 Our systems and features: Stable server Worldtype: PVP-ENFO (Experience for...
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    World of Dragon Ball Online - v.4.0 | 27.12 | 18:00 (UTC+1)

    We would like to invite everyone to the new edition of World of Dragon Ball Online 4.0 by NBHCTeam & Oski What's new ? New professions such as: Bergamo Jiren Tapion Zamasu/Black Goku Systems: Casino A new teleportation system for planets and locations Autoloot...
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    Zmiana profesji po wylogowaniu

    W silniku DBKO jest masa rzeczy, które nie chodzą i to jest jedna z tych rzeczy.. Przerzuć skrypt do onLogout i Ci powinno zadziałać.
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    Devland 8.0

    int LuaScriptInterface::luaHasCondition(lua_State *L) { //hasCondition(cid, conditionid) ConditionType_t conditionType = (ConditionType_t)popNumber(L); uint32_t cid = popNumber(L); ScriptEnviroment* env = getScriptEnv(); Creature* creature = env->getCreatureByUID(cid); if(creature){...
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    teleporting just before they die!

    Try change: return true for return false
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    [request]send all players temple - script

    This local temple = getPlayerTown(cid) Replace local temple = getTownTemplePosition(getPlayerTown(cid))
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    Monster random level...

    Simpler in cpp, because monster must give 10 percent experience more and must have more health...
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    Monster random level...

    I managed to do something like that, but now the problem is that, for example: Each 'Rat' has the same 'random level'. I think the problem lies in the function 'loadMonster' because it loads only once or only once draws 'level'. Could someone help me? Here's the code...
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    Monster random level...

    Hi, I want to do 'monster level', but something I did not quit. Here is the screen: Please help me. Here is code bool Spawn::addMonster(const std::string& _name, const Position& _pos, Direction _dir, uint32_t _interval) { if(!g_game.getTile(_pos)) { std::cout <<...
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    Compiling Register duplicate UID in a log [CPP]

    maybe create new folder "duplicate" on data/logs i did that...
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    Compiling Register duplicate UID in a log [CPP]

    How do you test a duplicate uid? I have tested in actions.xml.. 100% work, If you do not believe this check.. under: #include <libxml/parser.h> add: #include "textlogger.h" under std::clog << "[Warning - Actions::registerEvent] Duplicate registered item uid: " << intVector[0] <<...
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    Compiling Register duplicate UID in a log [CPP]

    Hmm, i have some idea... luascript.cpp under: #include "vocation.h" add: #include "textlogger.h" under: std::clog << "Duplicate uniqueId " << item->getUniqueId() << std::endl; add: std::stringstream s; s << item->getUniqueId()...
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    Pomoc z onTarget dla Monsterów.

    Witam , potrzebuję pomocy w sprawię tego skryptu. Wszystko ładnie chodzi gdy zamiast "function onTarget" jest "function onAttack" , a ja chciałbym uzyskać efekt aby Monster w ogóle nie zaznaczał gracza , gdy gracz nie ma wyznaczonego storage. Proszę o pomoc. sagaMonsters = { ["rat"] =...
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    onLogout(cid) ~ 0.4!

    Try: function onLogout(cid) if getCreatureOutfit(cid).lookType == 374 then doPlayerSendDefaultCancel(cid, RETURNVALUE_YOUCANNOTLOGOUTHERE) return false end return true end
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    Lua Hide Spell.

    Try to delete return for example change berserk local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_HITAREA) setCombatParam(combat, COMBAT_PARAM_USECHARGES, true) local area =...
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    Linux Pay 5 euro to fix this. (Redirection)

    New Tickers Bug? Try add in your gesior in /config/config.php $config['site']['access_tickers'] = 2; and delete entries from table "z_news_tickers"
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