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  1. BananaJuice

    User kaspar appears to be working for the competitor and to my detriment

    Bro, you can't buy/sell things on this forum and that's what your intentions are, so why are you crying so hard? I think the administration does a good job of keeping people from coming here to sell their stuff as a preventative measure to prevent people like me from getting scammed. If you want...
  2. BananaJuice

    Two problems with RealOTS RME

    Hello, I am having two problems with RME from RealOTS. Problem number one: When I open the map with RME and save the changes when I enter the game some blackboards and signs appear with characters that should not be there. For example, in the magic shop of Thais, the blackboard appears as...
  3. BananaJuice

    How to enable don't walk on +2 parcel in Cip files? (RealOTS)

    I'm at work now, as soon as I get home I'll try it out. It could be a temporary solution but from what I see I will have to make the changes from the game binary. Thank you very much for your response and attention @Olddies a big hug! Thanks for this clarification @kay, I was not completely...
  4. BananaJuice

    How to enable don't walk on +2 parcel in Cip files? (RealOTS)

    I figured it might be the game binary but wanted to make sure it wasn't something related to the files. Thank you very much for your answer @LordCompi as always a pleasure to have the help of someone like you. Health and best regards! Thanks for your reply too bro :*
  5. BananaJuice

    How to enable don't walk on +2 parcel in Cip files? (RealOTS)

    Hello, I would like to know how I can do so that you cannot walk on +2 parcel, boxes, chairs... Very thank you and kind regards! :)
  6. BananaJuice

    How and what I need for modify the Cipsoft files code? (RealOTS)?

    Thanks for your advice @LordCompi I'll keep it in mind! A cordial greeting :) Thank you very much for your answer Kay, I really appreciate and value it very much. I'm going to do some research and see if I can make any changes to the server now. A cordial greeting! edit: you're right its UH +...
  7. BananaJuice

    How and what I need for modify the Cipsoft files code? (RealOTS)?

    Thank you very much for your answer @LordCompi it is always a pleasure to have the opinion of someone as experienced as you. I will start to study some C++ language at least to have some minimal basic notions of this language. For the big changes in the game code I will have no choice but to...
  8. BananaJuice

    How to add old rope system in Cip files?

    Thank you very much @EvulMastah for your attention, you always save me :) Right now I'm not at home, tomorrow I'll try what you say. I'll mark you as an answer because I'm sure you're right.
  9. BananaJuice

    How and what I need for modify the Cipsoft files code? (RealOTS)?

    The user @Ezzz did not manage to do something similar or equal to what I intend to do, does anyone know about this? Thank you (@Ezzz sorry if it bothered you that I mentioned you in this post). Has there really been no user to date who has been able to do something like this? Thank you very...
  10. BananaJuice

    How and what I need for modify the Cipsoft files code? (RealOTS)?

    Hello, I am trying to recreate a real 7.4 server with all features with the CipSoft files (No OTS engine) but I am at a point where in order to advance this project I must modify the game code. For example; I need to recreate overspawn, monsters don't move if you're not near or on the same...
  11. BananaJuice

    How to add old rope system in Cip files?

    Thank you very much for your answer @EvulMastah What do you mean by remove force use flag from TypeID 386 & 421? And excuse my ignorance, how or what do I need to edit the .dat? Thank you very much and a cordial greeting, you are always helping me:)
  12. BananaJuice

    How to add old rope system in Cip files?

    Hello, I would like to know what file I should modify to simulate the old rope system in Cip files. So far I have been able to find in moveuse.dat a part called "Roping" I attach the script here: BEGIN "Roping" MultiUse, IsType (Obj1,3003), IsType (Obj2,386) -> MoveRel(User,Obj2,[0,1,-1])...
  13. BananaJuice

    How remove anti-luring system in Cip files?

    In version 7.7 you can't lure creatures because they disappear if they leave the spawn limit radius. In version 7.4 you can lure creatures because they don't disappear when leaving their spawn limit radius. Do you understand? 1647441648 You're right @EvulMastah it works! Very thank you :)...
  14. BananaJuice

    How remove anti-luring system in Cip files?

    @Handicap Ninja thank you for your words :) I will not give up until I get an exact replica of version 7.4 without any custom additions.
  15. BananaJuice

    Problem with borders sprite!

    Sprites or Objects? Because I see all sprites are changed but objects I cant attach files with .jpg .pgn format
  16. BananaJuice

    Problem with borders sprite!

    Hello, I would like to know how I could fix this border problem. I'm using the original Cipsoft files with an original 7.7 client with .spr and .dat modified to look like a 7.4. I am using Object Builder version 0.4.9. If you need more specific information, do not hesitate to ask. All the best!
  17. BananaJuice

    How remove anti-luring system in Cip files?

    Thank you for your answer but I'm not using TheForgottenServer, I'm using CipSoft leaked files
  18. BananaJuice

    How remove anti-luring system in Cip files?

    Hello, I would like to know which file of the cip files should I modify to make the creatures lure and not "puff" when they leave their respawn zone. Thank you very much and best regards!
  19. BananaJuice

    Remeres Map Editor blackboards text problem

    Thank you for your answer, I will test it now. Now I'll tell you if that worked 1647364209 Nope, it didn't work :/ And now I have experienced another problem that I mentioned in the first post I copy and paste the other problem here: I am using the cip files and a compatible Remeres Map...
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