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  1. J

    OTClient Auto updater checksum error

    Nevermind... I'm stupid, had the wrong path...... Close the thread and let me wallow in shame.
  2. J

    OTClient Auto updater checksum error

    I'm having some issues getting the auto updater working. It connects and finds the files to download but when trying to download I get this error message: I've searched around the forums but can't find any solution. Some help would be much appreciated :) I'm using Windows and here's the code...
  3. J

    [Sweden][8.6] Highland | Low Rate RL Map | RESET NOV 25

    Lots of new updates the latest week! 2 new quests Chains of Death: a "poi" like quest with lots of tough riddles and puzzles to solve with a custom boss at the end. New custom gear as a reward! Quest description: Long ago the Mad Mage imprisoned Death deep within Drefia to save Tibia from the...
  4. J

    [TFS 0.4] [8.60] Check if player is in area

    It may look ugly, but it works xD I tried with: for _, cid in ipairs(getPlayersOnline()) do if isInRange(getThingPosition(cid), from, to) then isPlayerInArea = true break end end But since it also takes into account the players outside the area...
  5. J

    [TFS 0.4] [8.60] Check if player is in area

    Got help from a friend, works like a charm. local from, to = {x = 31925, y = 31978, z = 10}, {x = 31953, y = 32004, z = 10} function onThink(interval, lastExecution) local tentaclepos1 = {x = 31934, y = 31982, z = 10, stackpos = 253} local tentaclepos2 = {x = 31930, y = 31986, z = 10...
  6. J

    [TFS 0.4] [8.60] Check if player is in area

    Tried something else.. I just can't get it to work to check if the area has no players. Now it justs detects the boss as "not isPlayer". local from, to = {x = 31925, y = 31978, z = 10}, {x = 31953, y = 32004, z = 10} function onThink(interval, lastExecution) local tentaclepos1 = {x = 31934, y...
  7. J

    [TFS 0.4] [8.60] Check if player is in area

    Hello! I'm trying to create a boss room where the monsters and boss spawn only when a player enters the area. If there is no players in the area they should despawn. It works perfectly when there's 1 player online. If there's more players online however the script only works if all players are...
  8. J

    [Sweden][8.6] Highland | Low Rate RL Map | RESET NOV 25

    Just added a new update to the server! A new dungeon called "Chambers of Despair" filled with Dark Torturers and Nightmares!
  9. J

    [Sweden][8.6] Highland | Low Rate RL Map | RESET NOV 25

    Why should you play on Highland? One thing that makes us unique is that this server is completely free from Pay To Win! No donate weapons or bonus XP (exception is stamina bonus with premium), you earn everything in-game! The only items you can get in the shop is quality of life items such as...
  10. J

    [SWEDEN] [8.6] Highland | No P2W | Real Map with custom content

    IP: HighlandOT.com PORT: 7171 CLIENT: 8.6 Website: highlandot.com To play on Highland you need to use our custom client. Why should you play on Highland? One thing that makes us unique is that this server is completely free from Pay To Win! No donate weapons, you earn everything in-game...
  11. J

    [TFS 0.4, 8.6] AutoLoot Error

    Got alot of errors with that script :/
  12. J

    [TFS 0.4, 8.6] AutoLoot Error

    That didn't work :/
  13. J

    [TFS 0.4, 8.6] AutoLoot Error

    I'm using a AutoLoot mod and it's working as intended. The same error message keeps appearing in the console however and I have no idea what's causing it and it doesn't appear to cause any issues in the game from what I have seen. Does anyone know what's causing this and how to solve it...
  14. J

    [TFS 0.4, 8.6] Using monster looktype as outfit

    It worked, thank you so much! :) 1665480588 Hmm another issue happens now. I have 2 different custom outfit. One for King/queest and one for barbarians. It works fine if I unlock only one of the outfits. If I unlock the king outfit and THEN the barbarian one the barbarian outfit doesn't show up...
  15. J

    [TFS 0.4, 8.6] Using monster looktype as outfit

    I'm trying to use monster looktypes as player outfits but I can't get it working. I'm trying to use Barbarian Skullhunter and brutetamer. In Outfits.xml I have: <outfit id="38" premium="no" default ="1"> <list gender="0" lookType="264" name="Dungeon master"> <stats...
  16. J

    [TFS 0.4, 8.6] Lose premium on login

    Bump 1665426651 Must be something with the client. The account loses premium just by signing into the account via the client, you don't have to sign in to a character for the premium to be gone.
  17. J

    [TFS 0.4, 8.6] Lose premium on login

    I'm using the premium functions on my server but have some issues with the premium disappearing. I've noticed that the premium disappears when doing the following: 1. Closes the Tibia client and opens it up again. When a player does this and logs back in the account is set to Free. 2. Logs...
  18. J

    [TFS 0.4] [8.6] Autoloot item attributes

    I'm using a autoloot mod and item rarity mod. Each time you kill a monster there's a chance that items get different rarity that has specific attributes such as attackspeed, increased defence etc. The problem is that if you have for example a royal helmet added to autoloot and you get a rare...
  19. J

    [Mod] Random Item Stats

    Wands, rods, crossbows and bows doesn't work :/ No errors in log though.
  20. J

    [TFS 0.4] [8.6] Distance weapons with fast attack speed

    I have a system that has a chance to add different attributes to dropped weapons such as attackspeed. However that doesn't seem to work on distance weapons that uses ammo. Is there something I need to edit in source for this to work? I would be greatful for any help! :)
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