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what I meant was, i want to make a function that I can call wherever I want, on the talkactions,movements, actions, etc.. I put it on global.lua and it seems to work, but its not organized. I want to put it on the lib folder, but it doesnt work.
Yes that is true. the problem is that I have a hard time messing with numbers. Making new formulas, changing monsters xp and hp always result in a mess. I will definitely change the monsters and spells, i just have to spend more time on it
I am still doing it, and I created another script just to test. My idea is to make different npcs, each one selling different spells.
Put the uniqueid on a tree and use it.
Now the spell scroll:
the 29001 action id I will make like from aid="" to aid="" for all the spells i need
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I put doSetItemSpecialDescription(item, "Your text here.") and now it works. idk maybe i made a mistake before. Seriously you guys helped me insanely.
Im doing this ot and this was one of the things was giving me headaches.
doSetItemSpecialDescription(item, "Your text here.")
thanks I rep+...
another thing, besides adding custom action id, can I add a custom description for the same item? I know I have to use the command doItemSetAttribute(item, "description", ....) but how do I add the description for the same item I added the action id? I just put the doitemsetattribute after the...
awesome. im gonna put the script here and test.
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I tested and seems to work. thanks A LOT. but how do I make the message tell me what was the spell I learned?
what if I have like 30 spells? can I make custom action ids when you buy the spell, and when you use, depending of the action id you will gain a differente spell
I need a NPC that you buy the spells from him, but you actually buy the spell scroll, you use it and you gain the spell. I was thinking making a way of using the scroll 6119 ID, and putting custom action id and description for it, depending on which spell you buy, and the action id will...
Thanks for the relevant feedback.
I am trying to find a balance between not so fun rpg and very fun OP mechanics. Maybe I will make a reset system on level 50 or I will just make many things available at lv 50, like OP spells and equipment. The systems like woodcutting and etc my goal is to...
OBS: I will be updating this post with new stuff I add. If you liked the idea, keep watching the thread, and remember to comment if you have any suggestions.
Hello, I just started this project which I plan to make a Rookgaard Otsever 9.6, but without that stupid quests cipsoft introduced on...
how do I make it like tibia RL? I want the soil guardian outfit not to be available for everyone, and you can only wear him after doing the quest. How do I do it? i know its on the outfits.xml file