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  1. knightxd

    Solved Storage in C++

    nvm i got it wrong, also you are trying to put an integer into a string.. use the value variable as an int..
  2. knightxd

    TFS 1.2 Compatibility

    thats ok, i've created two repositories and ill work on it at the weekend, or just update otbuilder to 10.76
  3. knightxd

    TFS 1.2 Compatibility

    yeah i know, i saw some discutions and ppl says that TFS 1.1 worked great along with protocol 10.41, haven't tryed tough. i just wanna know if its better to use TFS 1.2 instead of 1.1..
  4. knightxd

    TFS 1.2 Compatibility

    Hey guys, im trying to switch tfs 1.2 to version 10.41, i changed the version on sources: #define CLIENT_VERSION_MIN 1041 #define CLIENT_VERSION_MAX 1077 i set a big range cause the connections were working on version 10.76, but well, when i try to connect on otclient i got a problem. if i am...
  5. knightxd

    Why open source modules are a bad idea.

    Summ made the point, there will only be ways to cheat if your fault is server sided, the client is just a communication, also, player is a private class, if you're trying to use no matter wich atributte of it as money, you can make it as a direct communication sendind it in protocols.. or also...
  6. knightxd

    Question about outfits

    well i dont know if i got your point well but is this a new outfit? a new effect? you want an outfit starting in the middle? well you will need to make otclient handle all outfits like that, or you'll have to make a new flag for this exceptions, and also change the outfits flags everywhere that...
  7. knightxd

    How to do effect "attached" to character.

    you can use the parameter as character atual pos instead of character pos at cast.. but i guess its not a client problem, just a lua one..
  8. knightxd

    drawCircle

    yes, you can, i'm not pro on otclient sources and can't help you on how to do it but: the square is a sqm delimiter of a 32x32 pixel.. if you want a circle you will have an tangent circle of the 32x32 square.. and for all other geo forms you'll act like this.. get the square function and use a...
  9. knightxd

    Compiling Otclient ERROR

    yeah, i gess this is a lib error for 64x, they all were running ok for win32.. ill ask for them on project board..
  10. knightxd

    Compiling Otclient ERROR

    hey guys wondering if any of u got error on lib glew32. i got this error while trying to compile otclient on MSVC 12.. does anyone have idea how to solve it?
  11. knightxd

    Battle problem

    Ps. it also stays on the screen.. to remove the battle problem its just addon battle module: if health <= 0 then removeCreature(creature) end on function onCreatureHealthPercentChange(creature, health) but it still stays on screen after hes dead...
  12. knightxd

    Battle problem

    theres a problem when i kill a monster, it stays in battle list, with no life until i get off the screen... anyone know how to solve it?
  13. knightxd

    [SOLVED] Top menu item size

    solved~
  14. knightxd

    [SOLVED] Top menu item size

    tryed this, the size came to 32x32 but the image's are still being cut at 16x16.. :/ CheckBox size: 32 32 image-source: /images/ui/checkbox24 id: rememberPasswordBox text-offset: 32 0 !text: tr('Remember password') !tooltip: tr('Remember account and password when...
  15. knightxd

    [SOLVED] Top menu item size

    where can i change top menu layout? optionsButton = modules.client_topmenu.addLeftButton('optionsButton', tr('Options'), '/images/topbuttons/options', toggle) this add buttons to it, but they're all 16x16 and if you change its size, it's implements, but the background of it stays on 16x16...
  16. knightxd

    [solved] Background of a Item

    you are not getting it... /images/game/slots/body -> is the image of item slot without any item... /images/ui/Item -> is the background of the slot with an item... (if i set item.png without pixels, it doesnt display slots..) i would like to change the background of a slot only with an item...
  17. knightxd

    [solved] Background of a Item

    didn't worked.. sorry, i guess i missed in my explanation.. i would like to add another type of item background for when the slot are filled with an item.. EX: armor slot.. when it has no armor, displays an armor pic.. When it has, displays ui/item.png.. i would like to change it.. just in...
  18. knightxd

    [solved] Background of a Item

    don't got it, do i need to add it on otui file? yourItemWidget -> has to be references on lua version of this otui? thanks a lot
  19. knightxd

    [solved] Background of a Item

    how can i use multiple backgrounds for items? on \data\images\ui theres item.png, that is used as background for all items, does anyone know how can i edit it? to make multiple backgrounds depending on slot? thanks! in code.lua function onInventoryChange(player, slot, item, oldItem) if...
  20. knightxd

    Protecting files

    that is a good option, but does anyone knows how to encrypt it?
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