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  1. Tufte

    Compiling Update TFS 1.0 to 10.35?

    Has it been done? If not, help? :D
  2. Tufte

    Lua NPC Talkstate changes for all players when 1 guy talk to NPC

    NPC's are my weak side, and I have no clue why this is happening. If more than 1 guy talks to my NPC, the talkstate will change for everyone talking to the NPC. So if 1 guy says hi, task, then everyone else has said task. So if they say task now, nothing happens, but if they say a task, the NPC...
  3. Tufte

    Is the walking animation client or server based?

    The animation that makes your feet and arms move when you walk, is it done from client or server? Would it be possible to modify the sourcecode to make people just float forward without moving legs/arms?
  4. Tufte

    Solved [RME] Top left stonewall piece for Vampire Stone Walls?

    Where is the small pillar piece for walls top left corner for vampire stone walls?
  5. Tufte

    Lua [TFS 1.0] Specify damage values for custom monster spells?

    <attacks> <attack script="custom/firecircle.lua" interval="10000" chance="50" min="-400" max="-500"/> <attack name="fire" interval="2000" chance="100" range="7" min="-30" max="-50"> <attribute key="shootEffect" value="fire"/> <attribute key="areaEffect"...
  6. Tufte

    Solved [TFS 1.0] Make monsters use my custom spells?

    I have made a bunch of crazy custom spells that want my bosses to use, but how? Thanks
  7. Tufte

    Lua [TFS 1.0] Remove exhaust conditions dosent work?

    So I have this script that removes all the conditions I've added in a table. It works, except it wont remove exhaust conditions. For instance, if I cast a spell, then use the script, the spell is still on cooldown. Here are all the conditions i'm removing: local removeConditions = {...
  8. Tufte

    Lua [TFS 1.0] Is it possible to create a floor above borders?

    I have this script that makes a floor/tile when you use it, which is removed some seconds later. If you use this item when you stand on positions with borders, it looks bad. Is it possible to create a tile above borders?
  9. Tufte

    [TFS 1.0] If you attack a monster right after it spawns, it won't die when you kill it

    I guess this is a bug report for tfs 1.0 but i dont know where to report it. If you start attacking a creep right after it spawns, there is a very big chance it wont die when the hp goes to 0. The monster will just linger with no hp bar or name.
  10. Tufte

    Lua [TFS 1.0] Why can't I use math.random onStartup? And how can I get a random number on startup?

    function onStartup() local i = math.random(1, 3) end always returns 1, why? is it because the servers timer is always the same when the script loads? how can I get a random number into my startup script? thanks
  11. Tufte

    Why are summons using onThink to obey commands/follow instead of movement/onattack from master?

    I feel summons could be much more responsive if they were commanded to move/attack directly instead of using onthink. It feels really unresponsive because the summons always use like 0.5-1sec to respond. Thoughts?
  12. Tufte

    [Solved] [C++] Fooling around with creatureHide()

    So I've made a lua function that hides a player, but when he does this, all his summons disapears. How can I make so that the summons of a hidden player can still see the player? I have a table of the hidden players summons in the code that hides the player, but I dont know if its possible to...
  13. Tufte

    RME Extensions problem

    Im using RME for 10.31. Im trying to make the extensions for new venore etc to work. When I click on about->extensions, all the extensions are listed, but it says "clients none". I added 10.31 and it still says clients: none. Any thoughts?
  14. Tufte

    [TFS 1.0] Summons don't do damage in to monsters TFS 1.0

    My summons don't do any damage when I attack monsters. Did I screw up something when I edited source or anyone else having this issue? I have been doing some editing with friendlist in the monster files, but I tried to use fresh monster files with not editing and summons still dont do any...
  15. Tufte

    Lua [TFS 1.0] Make an item unpickupable?

    Is there a way to make an item unpickupable other than making it really heavy?
  16. Tufte

    Solved [TFS 1.0] Make a monster attack other monsters?

    Possible? If not, could someone point me to where in the sourcecodes I need to edit? Thanks
  17. Tufte

    [C++] getItemDescription(uid) lua function returning empty string?

    So I made this lua function, but it returns an empty string whether the item has a special description or not. Anyone knows why and how to fix it? int32_t LuaScriptInterface::luaGetItemDesc(lua_State* L) { //getItemDesc(uid) uint32_t uid = popNumber(L); ScriptEnvironment* env =...
  18. Tufte

    Lua [TFS 1.0] Access item description on a unique item?

    Lets say I create an item, and then use doSetItemSpecialDescription(uid, desc) on it. How can I read this unique description from another script? getItemDescriptions(itemid) only work for descriptions set items.xml.
  19. Tufte

    Solved [TFS 1.0] Paralyze somoene in a nonspell script?

    How can I paralyze someone for a duration in a nonspell script?
  20. Tufte

    [SOLVED] [TFS 1.0] Request c++ lua function 'canWalkTo()'

    Can some experienced c++ prorgammer help me create a function that uses the same calculations as autowalk, to check whether a player can walk to a certain position or not? So if the path is blocked by an immovable object, unwalkable terrain or creature it will return false, and true for the...
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