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  1. P

    help with some errors...

    well im getting this error since this week i think and i dont know what could be. there is an error but the code is executed anyways 'jumping' the 'if(!error)'. Maybe the '!' operator doesnt work with a 'boost::system::error_code' variable like we use with boolean values? SS:
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    Gesior Acc Creator Error

    in the database, the players dont have the 'balance' colum... this aac is using pot and pot is based to work with opentibia. opentibia have the colum balance so you'll need to add in your database too.
  3. P

    AutoList

    what a shame... thats why tfs have the server save so different? this is an opentibia bug. those noobs dont believe me because they dont have a server save command... my server save often and after about 3 hours the server crash. so i commented the payhouses part and everything worked ok but...
  4. P

    AutoList

    MAN! I'm so tired! Spent about a month trying to fix this f**king bug. I ASK FOR YOUR HELP! IF YOU KNOW HOW TO FIX! PLEASE! Usually in server save, my server crashs... Reason: ? Always happens when the function is trying to use AutoList<Player> blabla like in getPlayerByName or saving all the...
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    i dont know what is happening

    thread refresh...
  6. P

    i dont know what is happening

    i have no idea but every time my server crash and in debug, i always receive something like this: is that correct? need your reply!!
  7. P

    getOutputBuffer()

    o no... i fixed this bug some time ago but i lost the server... i forgot to fix it again. enjoying the thread, im having some troubles with my serversave command... dont have any idea. the code should be working fine but when try to use the player as an object (sometimes) the server crashes...
  8. P

    getOutputBuffer()

    i'm receiving some reports related with the protocol::getoutputbuffer() so i turned on the debug mode and the problem pointed is the 'if(m_outputBuffer){'. An error related with access violation... Should i change to 'if(m_outputBuffer != NULL)' ?
  9. P

    Feature Rook system.

    The script is not complete this is true but its a example to show possibilities to do this system with scripts. There are alot of ways to complete this script but i wont do all the work. Now just do a command lua "resetPlayer(cid)" to complete.
  10. P

    Feature Rook system.

    doesnt looks good.... maybe a event "onDie" would be better for this local LEVELTOBEROOKED = 5 local rook = {x = 100, y = 100, z = 7, stackpos=253} function onDie(cid, corpse) if(isPlayer(cid) == TRUE) then if(getPlayerLevel(cid) <= LEVELTOBEROOKED) then doPlayerSetMasterPos(cid, rook)...
  11. P

    stamina

    i think the stamina is toooooo slow should be more faster i think 5~10* more faster
  12. P

    Fix/Patch Turn off monster moving!

    i think this will work bool Creature::canSee(const Position& pos) const { const Position& myPos = getPosition(); if(myPos.z != pos.x) return false; int offsetz = myPos.z - pos.z; if((pos.x >= myPos.x - Map::maxViewportX + offsetz) && (pos.x <= myPos.x + Map::maxViewportX +...
  13. P

    The Forgotten Dev-Cpp v2.6!

    hey tala can you add libboost_filesystem 1.35.0 or just post one link for download?
  14. P

    [TFS] GMs can see invisible creatures! - by the Black Onix Team.

    would't be better if you add players.h virtual bool canSeeInvisibility() const {return hasFlag(PlayerFlag_CanSenseInvisibility) || getPlayerAccess(cid) >= g_config.getNumber(ConfigManager::CAN_SEE_INVISIBILITY);} ? replace your function bool Player::canSeeCreature(const Creature* creature)...
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    [TFS] 2008-02-01 Some LUA Functions

    i think those functions are useless ^_^ but good work
  16. P

    Lua Function setPlayerExpRate(cid, rate)

    amazing code but if the server dont have Experience Stage, u must replace return (uint64_t)std::floor(getDamageRatio(attacker) * lostExperience * g_config.getNumber(ConfigManager::RATE_EXPERIENCE)); with return attacker->getPlayer() ? (((uint64_t)std::floor(getDamageRatio(attacker) *...
  17. P

    Wich is the best otserv?

    nerverland
  18. P

    Bands ((Forum Game))

    Strike (short)
  19. P

    Combat/PvP Zoning

    great work man! thx
  20. P

    RME Mapeditor - Version 0.1

    this map editor is great but is a beta edition yet
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