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  1. Zombiegod

    TFS 1.X+ Monster works, but client side is buggy. health increase from int32 to int64

    i would put this as a source issue but idk if it is. I change everything i could find for health relating to monsters, in game it seems to be working, they move, attack, can be attacked ect. However when looking at them it states the HP as if its a int32. When attacked the health bar above the...
  2. Zombiegod

    TFS 1.X+ where do i find the int32_t in the source for all the player/monster stats and hp/mp.

    I am trying to raise all the limits on my server to the 64bit integer limit. Why? so that if i need to go higher then 2b, i can. I got a lot of it done i feel, as i have been using my admin chicken as a test monster, atm its health is set too 10 trillion, then i gave it monster levels 1-100, so...
  3. Zombiegod

    TFS 1.X+ Console getting spammed with "1"

    legit no clue, so i just got everything moved over from 1.2 to the latest source, was testing things out, fixing things, updating code ect. I got to the point that it was time to do login testing. everything went mostly fine, had a few things i forgot. but good none the less. The issue start...
  4. Zombiegod

    Monster target priority TFS 1.X

    The name kinda explains it. While adding in a bit a C++ code for neutral monsters(will only attack you if you attack them). I thought it would be cool too have a system where monsters would prioritize players based on level. how it would work would be. If you add the bit of code to the...
  5. Zombiegod

    Lua tfs 1.2 odd bug

    so i am using this script Action - [TFS 1.1] Fishing monsters (https://otland.net/threads/tfs-1-1-fishing-monsters.229702/) and whenever i first load the server it complains about this Monster fishing::Warning - Invalid monster name: Sea Serpent Monster fishing::Warning - Invalid monster...
  6. Zombiegod

    Lua getting "attempt to index a nil value" but its a valid value tfs 1.2

    so i am trying to add this script CreatureEvent - [TFS 1.1] Ultimate item stat system (elements, skills, exp, loot and more) (https://otland.net/threads/tfs-1-1-ultimate-item-stat-system-elements-skills-exp-loot-and-more.229771/) to my server, i followed the thread and did all the recommended...
  7. Zombiegod

    VIP Effect for 1.2

    so i added in my vip system however i am having issues with adding a vip effect using global events. the system i am using is VIP System [The Forgotten Server 1.0] (https://otland.net/threads/vip-system-the-forgotten-server-1-0.224910/) i also have this installed into my server source Animated...
  8. Zombiegod

    TFS 1.X+ How do you increase rune attack speed?

    So i want to make it so there is a regular SD and a Super speed SD. I want the super speed sd to attack at well super speeds. I adjusted my EVENT_CREATURE_THINK_INTERVAL from 1000 to 1 in the source which is nice, but it did not effect the rune
  9. Zombiegod

    Lua 1.3 rune error

    so when i use the rune i get this "attempt to perform arithmetic on upvalue 'level' (a boolean value)" What i am attempting to do is local formula = (level * LEVEL_MULTI) + (level * MAG_LEVEL_MULTI) + random With LEVEL_MULTI and MAG_LEVEL_MULTI being user defined local number, and random...
  10. Zombiegod

    C++ Advanced loot system error

    https://otland.net/threads/tfs-1-2-advanced-auto-loot-system.267181/ i get the error in player.cpp dentifier "StringVector" is undefined
  11. Zombiegod

    TFS 1.X+ Flying mount system unable to move

    So i am using TFS 1.3, i have everything in place and working. I can go up and down, but can't move around. How do i enable movement? I would assume its adding layer of tiles around me, however idk how to do that.
  12. Zombiegod

    C++ Compile error 1.3

    so when i attempt to compile i am getting 'spellBlock_t::spellBlock_t(const spellBlock_t &)': attempting to reference a deleted function The bit of code that is causing it is if (root) { for (pugi::xml_node tmpNode = root.first_child(); tmpNode; tmpNode = tmpNode.next_sibling())...
  13. Zombiegod

    8.4 script too 10.98

    So i have this super old manarune script that i like, however i get errors with the animated text, but if i remove it the script crashes the server. -- >>CONFIG<< -- local MIN_MANA_GAIN = 500 -- How much is the lowest mana you can possibly gain (If your heal less than that amount of mana you...
  14. Zombiegod

    C++ Converting assistance needed 0.4 -> 1.3

    okay so i am trying to convert this ... script?.. too 1.3 i got most of it done (i think), however there is a few i am stumped on, because i can not find their alternatives anywhere in the code. This is the code i am working with if (!attackspells.empty()) { xmlNodePtr root_attack =...
  15. Zombiegod

    Warning on compile

    so when i compile i keep getting this warning, it compiles and runs just fine, but concerns me. 1>..\src\house.cpp(100): warning C4189: 'db1': local variable is initialized but not referenced
  16. Zombiegod

    C++ Advanced shadow clone adjustment

    So i really like this script, and i have a few ideas on what to do with it, however it was made for 0.36 (or 0.4) but not 1.3 Could someone that knows hows please adjust it for me to 1.3 https://otland.net/threads/advanced-shadow-clones.244486/ EDIT: Corrected my version number, did not...
  17. Zombiegod

    Solved Closing doors issue

    So i am using TFS for version 10.98 While editing and setting up stuff i used the doors with itemids "22814, 22823" I set them up in the action scripts and in the global lua. They work fine until i close the door, at which point they swap to their locked version "22815, 22824". I changed the...
  18. Zombiegod

    OTCV8 Cavebot function

    So the server i am on has resetting, and allows bot use, and they give out packs of large EXP usable items as lottery rewards. Which gets bothersome as the proccess of using them is "use item" > "goto reset npc via 2 portals and a door" > "talk to npc and reset" > "repeat 25+ times" So i...
  19. Zombiegod

    [REQ] Latest OTclient Compiled?

    Anyone have the latest OTclient exe Compile that does not mind sharing it with me? I really don't want to go through the hassle of installing and working visual studio, because this would be the only i would use it for.
  20. Zombiegod

    Lua Script Problem TFS 0.4 (8.6)

    Okay so i wanted to make a monster fishing script a lot nicer. So the idea for the changes was to make it so that fishing had luck, was based on fishing level and prestige, and was easy to add additional prestiges and monster per prestige Granted i know little scripting so a lot of this is...
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