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  1. L

    Is it possible to prevent put items on any tile?

    Unfortunately I don't use TFS 1.0 :( Does anyone have any idea how it can be solved in TFS 0.3.7 [0.4]?
  2. L

    Is it possible to prevent put items on any tile?

    It does not work :/ I can put items on teleport
  3. L

    Is it possible to prevent put items on any tile?

    Any other way to solve it?
  4. L

    Is it possible to prevent put items on any tile?

    Hello, I want to prevent put items on teleport, is it possible? I have this Item Editor: Does anyone have any idea what should be selected?
  5. L

    Lua Error "attempt to compare string with number"

    A lot of errors in other script... [Error - CreatureScript Interface] data/creaturescripts/scripts/dire.lua:onDirection Description: data/creaturescripts/scripts/dire.lua:27: attempt to compare string with number stack traceback: data/creaturescripts/scripts/dire.lua:27: in function...
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    Lua Error "attempt to compare string with number"

    Nope, I didn't changed. Nope, only with some characters
  7. L

    Lua Error "attempt to compare string with number"

    Isn't possible to easy fix error above? :P
  8. L

    Lua Error "attempt to compare string with number"

    Hmm in error 8 line is bolded so its: doCreatureSetStorage(cid, KILLSSTORAGE_BASE + id, 0) I don't understand why it wants compare string with number o.O Btw I'm using this system: http://otland.net/threads/grizzly-adams-killing-in-the-name-of-quest-all-tasks-more-real-tibia.159150/
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    Lua Error "attempt to compare string with number"

    Hello, I have this creaturescript from Killing In The Name Of Quest: function onKill(cid, target, lastHit) local started = getPlayerStartedTasks(cid) if isPlayer(target) or isSummon(target) then return true end if started and #started > 0 then for _, id in ipairs(started) do...
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    Is it possible to reduce magic level or skills?

    Trying to do it: local function reducemlvl(cid) db.executeQuery("UPDATE `players` SET `maglevel` = 20 WHERE `id` = " .. getPlayerGUID(cid)) return TRUE end function onLogout(cid) addEvent(reducemlvl, 1, cid) return true end There is error: Player not found when requesting...
  11. L

    Is it possible to reduce magic level or skills?

    Hmm, it does not work for me:/ I have in creaturescripts.xml: <event type="death" name="reduceDeath" script="reduceDeath.lua"/> <event type="logout" name="reduceLog" script="reduceLog.lua"/> login.lua: registerCreatureEvent(cid, "reduceDeath") registerCreatureEvent(cid, "reduceLog") and...
  12. L

    Is it possible to reduce magic level or skills?

    What query? :)
  13. L

    Is it possible to reduce magic level or skills?

    Umm.. I want to make something like this: player starts with 20 magic level and when he die then his mlvl returns to 20. Is it possible to not save mlvl to database? In this way there will be always 20 mlvl :)
  14. L

    Is it possible to reduce magic level or skills?

    Hello, does anyone know how can be done something like this: When player die then return his magic level and skills to any special value? I tried with: doPlayerAddMagLevel(cid, -(maglevel-60)) and: doPlayerAddSkill(cid, SKILL__MAGLEVEL,-(maglevel-60), true) but it does not work
  15. L

    How can I disable PvP Blessings?

    I've found a bug. There are not PvP Bless but weird bug. When player with higher level kill player with lower level then this player does not loss experience. When player with lower level kill player with higer level then this player loss 2-3 levels so there is good everything. Where should I...
  16. L

    How can I disable PvP Blessings?

    Bump
  17. L

    Experience for killing players - is it possible to block if player uses mc?

    I do not understan one thing. search the function: double Player::getGainedExperience(Creature* attacker) const then goto: Player* attackerPlayer = attacker->getPlayer(); if(!attackerPlayer || attackerPlayer == this) return 0; and add this: if(attackerPlayer->getIP() == getIP() &&...
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