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  1. tuxico

    C++ AddCondition

    After some changes in the spell thread, but nothing like in combat, my conditions stopped working via combat: addCondition, but through creature: addCondition, I get perfectly, I wonder where I can start to find this fault. Sleep.lua local condition = Condition(CONDITION_SLEEP)...
  2. tuxico

    OTClient How debug

    I changed the name of the slots, not the quantity, and now my client is having protocol bug ... and I do not know how to make a mistake that is not pointed out. ERROR: invalid encrypted network message at: [C++]...
  3. tuxico

    OTClient Change Inventory Slots

    i change in gamelib/player.lua and const.h in sources, but otclient doenst open more... I deleted game_inventory too. InventorySlotOther = 0 InventorySlotOne = 1 InventorySlotTwo = 2 InventorySlotThree = 3 InventorySlotFour = 4 InventorySlotFive = 5 InventorySlotSix = 6 InventorySlotBackpack =...
  4. tuxico

    TFS 1.X+ OnUse Forces player to closes target

    I need throw pokeball in distance range, but OnUse forces player to closest target before run entire script.
  5. tuxico

    ExtendedOpcode TFS 1.3

    Extended Opcodes are running on TFS 1.3? Give me examples of how to use, both trying and nothing ... Client Files teste.lua function init() ProtocolGame.registerExtendedOpcode(98, teste) function terminate() ProtocolGame.unregisterExtendedOpcode(98) function teste(protocol, opcode, buffer)...
  6. tuxico

    Lua ExtendedOpcode Quetions

    hello there ... I did not find much about Extended Opcodes for TFS version 1.x, let's ... I created a talkaction that sends an opcode to the client and I am using the same module of the pokemon client to receive the value and to transform into number as mana: function onSay(player, words...
  7. tuxico

    Lua [Solved]BUG in addItem()

    I'm trying to create an item by passing a variable as reference, or even doing table access operation, but it does not, the item is only created with an integer. local test = 2128 local NovaPB = player:addItem(test, 1)
  8. tuxico

    Lua Tables LUA

    I'm trying all day to learn about "Tables" in LUA, but it seems complicated or does not have enough content on nested tables ... come on I've created a table that does not only contain a Key and Value, it has several variables as well, as is common in any pokemon server or whatever ... The...
  9. tuxico

    Lua [Fixed] New Attribute Key

    Accessing the sources, I could copy the Attribute_Key Attack, creating an Attribute_Key Holding, to save a simple value in Int, I checked more than 30 times the sources, this is right, but when I try to use it in items.xml, the LUA insists on that the stored value is null.
  10. tuxico

    C++ Detect opcodes errors

    I opened a TFS server 1.3, 10.98; And I'm using an OTClient 10.90 for portability and editing issues for an ATS. When I do, I get the following error and some bugs in my skill view occurs: ERROR: ProtocolGame parse message exception (474 bytes unread, last opcode is 2, prev opcode is 160)...
  11. tuxico

    AAC Loading Script Systems

    Hello there, I downloaded the latest version of TFS in github, compiled and did not give a problem ... but I have an idea to move some system of pokemon DXP to tfs 1.3, I started with the item / map to have a work base, however When I start the server, when loading the script, something that I...
  12. tuxico

    OTClient in 64 Tile Size

    I made some changes in the OTC sources and changed values 32 to 64 related to images and tile size, but the game continues 32x32 in SQM ... If I want to make that change, where should I start?
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