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    [9.86] The Forgotten Server 1.1 (x32 & x64)

    Downgrade of TFS 1.1 (10.41), I used this rev as base. Image Links Server: http://www.mediafire.com/download/el4rwk8p2kdeney/server-1.1_9.86.rar Source: http://www.mediafire.com/download/bkm6748mwkphcwf/source-1.1_9.86.rar Scan (server)...
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    Compiling Illegal instruction

    [0:45:00.964] >> Loading config (config.lua) Program received signal SIGILL, Illegal instruction. [Switching to Thread 0x7ffff3798700 (LWP 3165)] LuaInterface::getGlobalNumber (L=0xdd2440, _identifier=..., _default=7171) at luascript.cpp:1393 1393 return...
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    [8.60] The Forgotten Server v0.2 (based on 0.2.14)

    I took server 9.60 and downgraded to 8.60 ^.^ Please report all bugs. Server: TheForgottenServer-0.2-server.rar Source: TheForgottenServer-0.2-source.rar Scan: http://goo.gl/FHIoG Screen:
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    [8.60] Hell Core 1.0 (based on 0.3.6pl1, with war shields)

    All features 8.60 working fine (war system, auto-stack, walkthrough, ...). Postregsql removed, if someone update the schema I revert this change. * SQLite don't have already war system tables, only in MySQL. * Removed old RSA system (libgmp). Server: Hell_Core-server.rar Source...
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    Boost 1.50

    This can be useful for those who want to compile TFS 0.4/0.2 on windows, tested on Visual C++ Download: boost1.50.rar
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    [8.60] The Forgotten Server 0.3.5pl1 (guild war with shields)

    I update TS 0.3.5pl1 to 8.60 ^_^ * Auto-stacking 100% * Lua Functions: doSaveHouse({list}), getHouseTiles(houseId) * Guild war system with shields 100% (-D__WAR_SYSTEM__) Feature missing: walkthrough players (I tried but got debug :mad:). Screen: Server...
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    Compiling Syntax error

    I tested it and got an error: query << "DELETE FROM `tile_items` WHERE `tile_id` IN (SELECT `id` FROM `tiles` WHERE `house_id` = " << house->getId() << " AND `world_id` = " << g_config.getNumber(ConfigManager::WORLD_ID) << ") AND `world_id` = " <<...
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    [8.60] The Lost Server 0.3.6

    Server based in The Forgotten Server 0.3.6pl1 (crying damson). The server was made in January 2011. Uptime 600 hours (25 days) with 100+ players online on Windows (global full). Change log v1: * Fixed ladder (magic wall rune) * Fixed stairs (http://www.youtube.com/watch?v=x-R1Fm4vp1o) * Fixed...
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    The Forgotten Server 0.2 - db.executeQuery(query)

    For TFS 0.2! function db.executeQuery(query) dofile("./config.lua") if sqlType == "mysql" then a = assert(luasql.mysql()) b = assert(a:connect(mysqlDatabase, mysqlUser, mysqlPass, mysqlHost, mysqlPort)) elseif sqlType == "sqlite" then a = assert(luasql.sqlite3()) b =...
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    Webdesign [TFSCMS] First Template 2.0

    Hi, it's my first template and I did for TFSCMS. #Updated 2.0 http://i42.tinypic.com/359wldt.png
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    Feature Simple anti-push system

    Tested on TFS 0.4 game.cpp after if(!canThrowObjectTo(mapFromPos, mapToPos) && !player->hasCustomFlag(PlayerCustomFlag_CanThrowAnywhere)) { player->sendCancelMessage(RET_CANNOTTHROW); return false; } add uint8_t items[] = {2148, 2152, 2160, 3976, 2599, 7636...
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    Lua

    Quanto um programador Lua ganha hoje em dia?
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    Lua doPlayerAddItem

    doPlayerAddItem(uid, itemid[, count/subtype[, canDropOnMap]]) my func doPlayerAddItem(cid, xxxx, 1, false) I tested false and 0 but doesn't work canDropOnMap alternative =/?
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    TalkAction Reborn System - w/ stages and look

    Based: http://otland.net/f81/reset-system-82456/ I added stages and look. Thanks for fix conde2. stage = { {level = 350, reborn = 4}, {level = 355, reborn = 9}, {level = 360, reborn = 14} } 1-4 reborns, level 350 5-9 reborns, level 355 10-14 reborns, level...
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    Lua Attempt to compare number with boolean

    Error: [17/11/2011 18:53:23] GOD has logged in. [17/11/2011 18:53:26] GOD has logged out. [17/11/2011 18:53:26] sqlite3_step(): SQLITE ERROR: cannot commit transaction - SQL statements in progress [17/11/2011 18:53:26] sqlite3_step(): SQLITE ERROR: cannot start a transaction within a...
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    Fix/Patch Clone items on NPC

    0.3.6pl1 npc.cpp if(NpcState* npcState = getState(player, true)) { npcState->amount = amount; npcState->subType = count; npcState->itemId = itemId; npcState->buyPrice = getListItemPrice(itemId, SHOPEVENT_BUY); npcState->ignoreCap = ignoreCap...
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    Lua Return true/false

    This script: function onDeath(cid, corpse, killer) registerCreatureEvent(cid, "onPrepareDeath") if isPlayer(cid) == true then if getPlayerBlessing(cid, 5) then doCreatureSetDropLoot(cid, false) doPlayerSetLossSkill(cid, false) return true end end...
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    Lua For

    what's the difference? -- This function add ml until 157 for i = 1, 5 do doPlayerAddSkill(cid, SKILL__MAGLEVEL, 1, true) end -- This function add ml until large amount... 200, example for i = 1, 10 do doPlayerAddSkill(cid, SKILL__MAGLEVEL, 1, true) end
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    TalkAction !buy skill/magic level

    Name: Buy skill/magic level Test version: TFS 0.4_SVN Credits: fireelement and apocarai Example: !buy skillclub !buy magiclevel Between in data/talkactions/talkactions.xml and add this tag: <talkaction words="!buy;/buy" event="script" value="buyskill.lua"/> Between in...
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    Lua Chance system

    I wanted to put a chance this script: function onUse(cid, item, frompos, item2, topos) local n = math.random(10, 100) doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "You received "..n.."0k.") doPlayerAddItem(cid, 2160, n) doSendMagicEffect(getPlayerPosition(cid)...
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