Fire Element
Member
This script:
It works just like this?
Code:
function onDeath(cid, corpse, killer)
registerCreatureEvent(cid, "onPrepareDeath")
if isPlayer(cid) == true then
if getPlayerBlessing(cid, 5) then
doCreatureSetDropLoot(cid, false)
doPlayerSetLossSkill(cid, false)
[B]return true[/B]
end
end
return true
end
It works just like this?
Code:
function onDeath(cid, corpse, killer)
registerCreatureEvent(cid, "onPrepareDeath")
if isPlayer(cid) == true then
if getPlayerBlessing(cid, 5) then
doCreatureSetDropLoot(cid, false)
doPlayerSetLossSkill(cid, false)
end
end
return true
end
Last edited: