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area

  1. Fabi Marzan

    TFS 1.X+ 1 Players for a Room (Boss, Check Area, Time) - Actions

    Greetings as always again here with my problems. I've been trying to figure out how to make it so that when a player uses the door, the other players will have to wait a certain time to use it again, another thing is how to make it so that if a player is in an area, the other players can't use...
  2. Fabi Marzan

    TFS 1.X+ Teleport Player In Area

    Good, I have a script that makes you teleport when you kill a monster, but it only teleports one player, what I want to do is if they are in the right area all the players are teleported. It's a revscript: local creatureevent = CreatureEvent("onDeath_teleportKiller") function...
  3. Z

    Area effect using math?

    Hello guys, my title can be a little confusing, but I will try to explain. In my script (action), i want an area effect when the action happen, and its simple... But i want something big, very big, and so, i will have to put sqm per sqm in the whole area that i want. I think an example will...
  4. M

    TFS 1.X+ Spell Area Error

    Hi, just curious if anyone knows how you go about solving this error that comes up in console. I have been working on this script few weeks back but I have forgotten what I meant to fix. Here is my code local combat = { { {0,0,0}, {0,0,0}, {0,0,0}, {1,3,1}, {1,0,1} }, {...
  5. S

    Lua addEvent Area

    Hi everyone, I was wondering if there is any way to get an area and create a layered spell without having to use several areas example : local area = { {1, 1, 1}, = 200ms {0, 1, 0}, = 100ms {0, 3, 0}, = 0ms }
  6. Saper1995

    Lock summon in area

    Hi guys!. Is there any function like setPlayerSummon = 2? I'm trying to make pvp arena and want to lock capability to summon any monster there. Is any solution for it? When summon kill player on arena then owner of that summon and other summon stay in locked arena but this lasthit summon is...
  7. Colandus

    isInArea, loops not needed!

    Hello, I've noticed alot of people use loops to check if someone's in an area. Sure it's needed sometimes, but not as often as you use it. When shall you use loops for checking areas? Well, never because you shall use my mapArea heuaheuah xD But well that's classed as looping too! But...
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