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We are using TFS 1.4.2, and we are using OTClientV8.
We have implemented the aura, wings and shaders code and the server compiles fine, no issues. However in the client we have issues when activating the features.
When activating g_game.enableFeature(GameOutfitShaders), the map partly turns...
Hello everyone,
I hope you're all doing well. Today, I'm here to share a very simple aura system for TFS 1.5 that I think you'll find interesting. This system has some basic but useful configurations that can add a new touch to your gameplay.
One of the options available is the ability to add...
IP: MegaGlobal.com.br
Port: 7171
Client: Custom client (otclient with a lot of new features/systems!)
Uptime: 24/7
Hosted in: São Paulo/Brazil
Website: www.megaglobal.com.br
Exp rate: x99999 HIGH RATE (Reset Server!)
Map: Global FULL CUSTOMIZED, 2 new exclusive continents, 300+ new exclusive...
Good night people
I was using a tfs 1.3 pack more, I decided to migrate to otservbr (revscript)
I have an aura system, on tfs 1.3 it works perfectly, on otservbr when equipped, it has a multiplied effect, you can equip more than 1x, I tried several modes ...
Maybe you could have expressed me...