We are using TFS 1.4.2, and we are using OTClientV8.
We have implemented the aura, wings and shaders code and the server compiles fine, no issues. However in the client we have issues when activating the features.
0xc8 = sendOutfitWindow - Trying to open set outfit window
0x8e = sendCreatureOutfit - trying /looktype command
0x64 = sendMapDescription - Initially connec to the server
I have included the protocolgame.cpp
Any other information that is required to help, please ask
Normal
g_game.enableFeature(GameWingsAndAura)
g_game.enableFeature(GameOutfitShaders)
We have implemented the aura, wings and shaders code and the server compiles fine, no issues. However in the client we have issues when activating the features.
- When activating g_game.enableFeature(GameOutfitShaders), the map partly turns black and 2 things spawn under the player when connecting to the server. See Image. Along with this i also cannot open the set outfit window.
- When activating g_game.enableFeature(GameWingsAndAura), the player has another looktype on the one that they already have, which would make sense, if there was actually any wings in the xml (commented them out to test). See Image. Along with this if the above feature is disactivated and only the wings and aura one is, then the set outfit window will still not open.
- There are no map, item or set outfit window issues when both of these are de-activated.
0xc8 = sendOutfitWindow - Trying to open set outfit window
0x8e = sendCreatureOutfit - trying /looktype command
0x64 = sendMapDescription - Initially connec to the server
I have included the protocolgame.cpp
Any other information that is required to help, please ask
Normal
g_game.enableFeature(GameWingsAndAura)
g_game.enableFeature(GameOutfitShaders)