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Cześć, mój problem polega na tym, że bronie zadające obrażenia od żywiołów nie działają, gdy są nasycone obrażeniami krytycznymi, nie zadają obrażeń od żywiołów potworom, które próbuję naprawić na kliencie 12.86
Z góry dziękuję
Hello folks!
I would like to know how to do players no hit damage monsters melee and range, however, the player can target monsters. In other words, I want players can target and focus monsters, but the monsters don't receive damage from players (0 damage when targeting). Although, the monster...
Hello,
I have problem in my goldfish knowledge in the field of C++, and its create big number separator on dmg dealing.
message.primary.value = damage.primary.value; // int32, when change manually to any number visible output of damage is the same as manually entered, so this is...
I'm looking or if someone can help, I want a creaturescript or something like that when the player gets x storage he gets a benefit, for example - 10% damage or 10% more protection! if someone can give me a light i'm happy.
I looked in the list of functions moon of tfs 0.4 but i didn't find...
Hi guys!
Inspired by the topic created by @runsicky (Here) and which received support from @heba , I would like to know if it is possible to use the same logic but that instead of the player absorbing X% of the damage received, having its damage increased by X% if player has a certain storage...
hello i want to add the weapon type damage like newers version to some spells
example:
if i wear a fire axe and i use exori spells it will hit pysical dmg + the fire dmg of the axe
here is my berser.lua code
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE...
players on my server take no damage, creatures and other attacking players do no damage, all permanent players are immortal. can someone help me solve this problem? I use TFS 0.4. thanks for listening!
help 😔
TFS 1.3.10
Hello again, following the example of this post: Weapons with advantage vs some monsters
Is it possible to make a weapon have an advantage against vocation?
I think this function can help (taken from an npc) player:getVocation():getBase():getId() == 4 (knight)
1 = Sorcerer
2...
TFS 1.3.10
Hello, is there a chance that a weapon has increased damage against some monsters?
example an rl weapon:
<item id="7402" article="a" name="dragon slayer">
<attribute key="weight" value="8200" />
<attribute key="defense" value="28" />
<attribute key="attack"...
Hello!
the viper star do to much damge.
the player hit arround 1k damge on mobs.
i dont remmber since it was long time ago i change this thing.
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_BLOCKARMOR, 1)
setCombatParam(combat, COMBAT_PARAM_TYPE...
Hi!
what I saw migrating to TFS 1.2 new vocation system doesn't have spell multiplier i mean
in TFS 0.4 for example we had
<formula meleeDamage="1.0"
distDamage="1.0"
→wandDamage="1.0"←
→magDamage="0.0"←
magHealingDamage="1.0"
defense="15.0"
→magDefense="1.0"←
armor="1.0"/>
but now in TFS 1.2...
Hi, guys!
I'm making a weapon that heals 25% of the damage dealt to the target.
Here's the script:
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_BLOCKARMOR, 1)
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatFormula(combat...
Hello! I'm using TFS 0.4 and I want to change the way elemental damage works.
I wanna add a constant elemental damage to a weapon but I'm not sure how to go about it.
For example, if I add the line <attribute key="elementEnergy" value="20"> to a weapon, I want the damage to constantly be +20...
Hello, I would ask more experienced users what I must do to make sd like this formula? I using tfs for 8.6. This is possible to do it as spell with calculations lvl and mlvl?
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TARGETCASTERORTOPMOST, true)...
Hello, i'm new at OTLAND :oops: <3
Also i ain't pretty good with english but i get the basics
I hope you guys can help me n_n
Issue: I'm making this project for a 8.6 OT but i want my monsters not to hit each other
Example: i made a annihilator with undead dragons instead of demons but...