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damage

  1. Error 502

    Feature [1.5] add magicDamage in vocation.xml

    [1.5] add magicDamage in vocation.xml default------------> magicDamage="1.2" vocation.h [1/4] search float meleeDamageMultiplier = 1.0f; add below float magicDamageMultiplier = 1.0f; vocation.cpp [2/4] search if ((attr = childNode.attribute("distDamage"))) {...
  2. Y

    Hi, Problem with elemental and imbumental damage [Client 12.86]

    Cześć, mój problem polega na tym, że bronie zadające obrażenia od żywiołów nie działają, gdy są nasycone obrażeniami krytycznymi, nie zadają obrażeń od żywiołów potworom, które próbuję naprawić na kliencie 12.86 Z góry dziękuję
  3. Yan18

    TFS 1.X+ [TFS 1.3] How to Do Players No Hit Monsters Melee and Range Damage?

    Hello folks! I would like to know how to do players no hit damage monsters melee and range, however, the player can target monsters. In other words, I want players can target and focus monsters, but the monsters don't receive damage from players (0 damage when targeting). Although, the monster...
  4. El Man

    Damage weapons error

    Damage does not hit properly in spells , weapons How to fix this problem .?
  5. Ascuas Funkeln

    C++ Damage output with Separator

    Hello, I have problem in my goldfish knowledge in the field of C++, and its create big number separator on dmg dealing. message.primary.value = damage.primary.value; // int32, when change manually to any number visible output of damage is the same as manually entered, so this is...
  6. W

    is there a function for that?

    I'm looking or if someone can help, I want a creaturescript or something like that when the player gets x storage he gets a benefit, for example - 10% damage or 10% more protection! if someone can give me a light i'm happy. I looked in the list of functions moon of tfs 0.4 but i didn't find...
  7. S

    [TFS 0.4] Increase Damage

    Hi guys! Inspired by the topic created by @runsicky (Here) and which received support from @heba , I would like to know if it is possible to use the same logic but that instead of the player absorbing X% of the damage received, having its damage increased by X% if player has a certain storage...
  8. miguelshta

    TFS 0.X TFS 0.4 ancient version Exori weapon type dmg

    hello i want to add the weapon type damage like newers version to some spells example: if i wear a fire axe and i use exori spells it will hit pysical dmg + the fire dmg of the axe here is my berser.lua code local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_TYPE...
  9. A

    how to change damage animation?

    Good morning, I want to do the damage animation like this. but I can't figure out how to do it. would anyone know how to leave the animation that way?
  10. E

    TFS 0.X Player does not take damage from monster or other player - Help

    players on my server take no damage, creatures and other attacking players do no damage, all permanent players are immortal. can someone help me solve this problem? I use TFS 0.4. thanks for listening! help 😔
  11. C

    TFS 1.X+ Weapons with advantage vs some vocation

    TFS 1.3.10 Hello again, following the example of this post: Weapons with advantage vs some monsters Is it possible to make a weapon have an advantage against vocation? I think this function can help (taken from an npc) player:getVocation():getBase():getId() == 4 (knight) 1 = Sorcerer 2...
  12. C

    Weapons with advantage vs some monsters

    TFS 1.3.10 Hello, is there a chance that a weapon has increased damage against some monsters? example an rl weapon: <item id="7402" article="a" name="dragon slayer"> <attribute key="weight" value="8200" /> <attribute key="defense" value="28" /> <attribute key="attack"...
  13. dunnish

    Lua Donate star (Viper star) to much damge

    Hello! the viper star do to much damge. the player hit arround 1k damge on mobs. i dont remmber since it was long time ago i change this thing. local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_BLOCKARMOR, 1) setCombatParam(combat, COMBAT_PARAM_TYPE...
  14. GhostWD

    Question about vocation system(dmg) TFS 1.2

    Hi! what I saw migrating to TFS 1.2 new vocation system doesn't have spell multiplier i mean in TFS 0.4 for example we had <formula meleeDamage="1.0" distDamage="1.0" →wandDamage="1.0"← →magDamage="0.0"← magHealingDamage="1.0" defense="15.0" →magDefense="1.0"← armor="1.0"/> but now in TFS 1.2...
  15. D

    [request] LUA Script: Heal % of damage dealt

    Hi, guys! I'm making a weapon that heals 25% of the damage dealt to the target. Here's the script: local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_BLOCKARMOR, 1) setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatFormula(combat...
  16. F

    C++ Making elemental damage constant

    Hello! I'm using TFS 0.4 and I want to change the way elemental damage works. I wanna add a constant elemental damage to a weapon but I'm not sure how to go about it. For example, if I add the line <attribute key="elementEnergy" value="20"> to a weapon, I want the damage to constantly be +20...
  17. wa$yll'dbk

    Custom Formula Damage (lvl, mlvl) Question

    Hello, I would ask more experienced users what I must do to make sd like this formula? I using tfs for 8.6. This is possible to do it as spell with calculations lvl and mlvl? local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_TARGETCASTERORTOPMOST, true)...
  18. AkaneTendo

    Monsters attack each other

    Hello, i'm new at OTLAND :oops: <3 Also i ain't pretty good with english but i get the basics I hope you guys can help me n_n Issue: I'm making this project for a 8.6 OT but i want my monsters not to hit each other Example: i made a annihilator with undead dragons instead of demons but...
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