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delay

  1. Hashcube

    TFS 1.X+ [8.0 dg by nekiro] [TFS 1.5] Walking lag/delay

    Hello community! 🫡 Walking with arrows or map click results with the same behavior - character stops for a very short moment and then moves forward. It happens very often with some short moments of absence (usually out of town). It happens both on cipsoft client and otc, and only when map is...
  2. SalvaART

    C++ Push BAG delay when move

    Hello everyone! I have a little problem on TFS 1.5 7.72 downgraded by Nekiro. When i move i can't push bag and other items, here is delay around 1-2 sec. When i stay i can push without delay. https://gyazo.com/9cc438765e8c7c2e8596f5eda2ad62aa Someone know how to disable this delay and make it...
  3. A

    C++ tfs 0.4 push diagonal delay exahust

    hi i want to know how to adjust push delay 1 sqm away, because when i push someone 2 times fast i get exahust i want push delay like this he is pushing 1sqm away so fast without delay
  4. J

    OTClient Problem in the walking system (auto walk) when there is an obstacle in front

    Hello Guys, Tools: I'm using 772 client (edubart otclient) with Nostalrius server (772) Context: If im walking with keyboard and there is an obstacle in front of me and I do not stop waiting a second or miliseconds before I send him to walk (click on a point on the map) the autowalking system...
  5. A

    TURN DELAY LIMITED

    TFS 1.3 good, would like to put a time on the server dancing, players are running with very fast ElfBot, this is generating increased cpu ??
  6. allanet

    TFS 0.X Increasing monsters attack delay

    I am currently creating a High XP server where it is common to teleport, unleash spells, and exit quickly, even before there is time to take monster attacks. But when I migrated my base to OTX2 (which is based on TFS 0.4) The monsters attack very quickly, this delay being almost zero, so when...
  7. Karofel

    Lua Spell Problem

    Hello, i have a small problem there: local combat = Combat() combat:setParameter(COMBAT_PARAM_EFFECT, CONST_ME_DRAWBLOOD) combat:setParameter(COMBAT_PARAM_BLOCKARMOR, 1) combat:setParameter(COMBAT_PARAM_BLOCKSHIELD, 1) local Crossbows = {2455, 5803, 8849, 8850, 8851, 8852, 8853, 18453, 16111...
  8. M

    Need help with push 2sqm

    Hello guys!! Im starting a WAR OT this week and im wondering if people know how to fix push. I mean the push when you are 2sqm from a player then you run to him and push, that is instantly push. It works and I can push people fast without any delay when im 2 sqm from them. But when Im 2 sqm...
  9. arti1194

    Lua Paralyze delay

    Hi, I need paralyze delay like in real tibia. This script Spell - Paralyze Rune (just like in RL), delay added is fail because i don't have data.lua Maybe if player is paralyze then can't cast spells for 1,5 second? Is this posible to write in lua? tfs 0.4 3777 paralyze rune.lua local combat...
  10. MagicWall

    Wait function

    Hi, I have problem with create function who delay the script environment for a specified time. I was trying to use loops but client become unresponsive. I want to make this function easy to use. Like: Code Wait(3000) --wait 3s Code I may use event but it's impractical.
  11. Colandus

    Repeating events EASIER

    ----------------- -- By Colandus -- _CONT = {} function continue(delay, n, ...) local func = debug.getinfo(2).func if(not _CONT[func]) then _CONT[func] = true addEvent(repeatContinue, delay, func, delay, n, ...) end end function repeatContinue(func, delay, n, ...)...
  12. Colandus

    Lua SLEEP implementation

    This is like addEvent, but easier :) It exit when receiving errors, so you don't need "if isPlayer(cid) == TRUE then return FALSE end" because it exit itself when errors :p TFS 0.3+ put in data/lib/functions.lua TFS 0.2 or other put in data/global.lua sleep = coroutine.yield function...
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