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Hello,
I'm currently working with TFS 0.4 and have spent several hours browsing various OTS forums without finding an answer to my question. Is there a way to configure something like segmented level-based PvP in the config? For instance, enabling players to engage in PvP without receiving a...
Hello Guys I haver problem on my ots is exp scroll when player use working normal have 2x more exp but when make relog have 3x exprince I wouldlike when make relog exp scroll still working but have player have a2x more exprince ,How I can do it?Can somebody help me ?please
Tfs 0.4 tibia 8.6...
Hello everyone, everything good? I use the script below as a daily boosted monster, but I would like some help with a change: it is giving half of the monster's base EXP (if a Demon gives 6k EXP, the bonus gives 3k), but I would like it to be half the general EXP , example: My EXP is by stages...
Hello everyone, everything good?
I'm facing a problem on my server. I want to reduce the EXP loss penalty when a player dies, but whatever field I change, it goes back to level 1 when it dies. I only changed config.lua and died without bless, it lost little, but when I put bless it returned...
Hello everyone, everything good?
I would like to implement a system (it could be something sold by NPC, some item that is used, etc) that reduces the penalty for the player's next death. This item would be sold or crafted and would reduce by 50% (for example) the next level and skill loss...
Hello guys, I'm here to post something that I tried very hard to fix the exp error does not appear, when delivering the task npc.
server for otx versions 7.72
Line 85
doSendAnimatedText(getCreaturePos(cid), v.exp, 215)
domodlib('task_func')
local keywordHandler = KeywordHandler:new()
local...
Hello, how can I do so that in a quest, a chest should give you an experience ?, not just a chest .. any items you put on the map, that you click and it gives you experience
the version I use is 7.6,
I was looking for some lua function that can increase or decrease a specific player loot/exp/skill rate for X amount, but I had no sucess.
For example: A player wear a ring or maybe he talks to a NPC and then he get a bonus for one those stats.
I am using TFS 1.3
I made a EXP script that forces the player to get a certain amount of exp in rookgaard and when he moves to main island he get the normal exp. The script is working until level 20, after that it is like I am playing 1x server... Whats going on?
PS: I am sure I disabled Stages in XML.
This...
Hello friends, how are you? I have a problem on my server, when I open the "skills" to see the character level, if be bigger than 400 a bug happens and closes the tibia.
In short: When I change the exp rate in Config.Lua and Stages.xml (I'm using stages, followed a guide just to get it to work) it doesn't have any effect in-game.
I have restarted the server after saving the new config.lua and stages.xml file.
I have added the "experienceStages = yes" over the...
Good night people from otland, I'm already two days trying to fix a problem in my server please could someone help me, my head is frustrating =\
after a lot of bugs that i have fixed, this two one's the experience more than the other thing, my server just don't matters if i change in config.lua...
I noticed a lot of people still use the old experience table which shows the amount of experience for each level with a max. of level 400. Since the high levels on real Tibia they have increased their list with the max. level of 1200.
After some boring hours of copy / paste I present you the...