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Lua [OTX 2 (TFS 0.X)] Reduce death penalty beyond bless

potinho

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Hello everyone, everything good?

I would like to implement a system (it could be something sold by NPC, some item that is used, etc) that reduces the penalty for the player's next death. This item would be sold or crafted and would reduce by 50% (for example) the next level and skill loss penalty, valid only once. Is it possible to deploy?
 
Lua:
        <attribute key="preventDrop" value="1"/>

this is like aol, my friend. If you add PreventLoss then working like starlight, or like bless
 
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