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mana

  1. L

    RevScripts Canary 3.1.2 Trainer Mana Regen.

    Hey guys. Could anyone help me with this issue, I would like all players in the training area to receive 10 mana every 2 seconds even if they are hungry (without food). Below is the map of trainers (Training Machine) Inicial Pos = 1017, 1111, 7 Final Pos = 1092, 1736, 7
  2. Error 502

    C++ change your stats percent // Points

    1.5 Nekiro downgrade. I don't have much experience in C++. I come to ask how to do an IF function without dying trying xd I want to know if the way of coding in c++ is correct, especially the storage Context: how to change the way to display HP and mana according to storage , changing them...
  3. potinho

    TFS 0.X Players bugging HP/Mana

    Is there a way to block mana gain from level 1 to 8? My players create level 8 players and die up to 1, as they already have the vocation, the gain in life or mana is higher until 8, so the character doesn't have 185/35, a mage for example, has more than 200 of mana. Is there a way to solve this?
  4. ronyashley

    [C++] game.cpp remove the mana message that appears when dying

    hello otland guys It happens that I want to delete 2 messages that appear to you when you die both in the game and in the Serverlog and it is about the mana I leave some videos to explain myself better Could someone tell me which line I should edit so that the message stops appearing Beforehand...
  5. Jpstafe

    helps configure manafluid!!

    how can I put the manafluid infinite, without it being spent? .. is 7.6 the otserver local ITEM_RUM_FLASK = 5553 local TYPE_EMPTY = 0 local TYPE_WATER = 1 local TYPE_BLOOD = 2 local TYPE_BEER = 3 local TYPE_SLIME = 4 local TYPE_LEMONADE = 5 local TYPE_MILK = 6 local TYPE_MANA_FLUID = 7 local...
  6. Svira

    Action tfs 1.2 Hp+Mana Potion without target.

    Some time ago I was looking for a potiona or mana regenerating run of hp and MP. Search results are a waste of time because nothing worked on the TFS 1.2 mentioned in the topic I wrote my own and deprived myself of my goal. actions/scripts/others create unstablepot.lua -- realmap.pl local...
  7. C

    Magic level 4x times faster than real tibia

    Hello I have a little problem with my server, the mana necessary to go from 0 to 1 is 400 but it should be 1600 so is 4x faster than real tibia. How do i correct this? I can't find the folder with the configuration. Is a Otx 3.7 10.99 Thx brothers.
  8. MagicWall

    [OTClient Mod] Health and mana circle

    In connection with posts: New Bar OTC 11 New Bar Tibia 11 · Issue #923 · edubart/otclient · GitHub I was creating game_healthcircle module. What is game_healthcircle module? This module draw health circle and mana circle in game map. So it's alternative method to show status of player health...
  9. tnecniiv

    Give extra health to a character

    Hello guys i am working on a 9.60 server using tfs 0.2.14. i was wondering if it is possible to have a druid use a spell to give 10% hp of the characters health and or mana. if it isnt possible in my server ill understand. thank you for your time.
  10. 115820

    C++ You lose x mana blocking an attack by (null).

    In my server when player use UTAMO VITA, description attack : You lose x mana blocking an attack by (null). dont show player name attacker.
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