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I use this otclient
https://github.com/edubart/otclient
and i am trying to add code to the source for auto manashield and stronghaste since days
can someone help me writing a code? i need it to be c++ please not Lua for learning/testing purposes
i can compile it by myself. all i need is a code.
I've changed this code at modules/corelib/ui/uiminiwindow.lua
function UIMiniWindow:onDragLeave(droppedWidget, mousePos)
if self.movedWidget then
self.setMovedChildMargin(self.movedOldMargin or 0)
self.movedWidget = nil
self.setMovedChildMargin = nil...
It gives me a lot of these messages on the Terminal.
Any clues on what the freak is up?
Also, my client is lagging sometimes, are those "failed connections" causing the lags?
Absolutely no errors, not on compilation nor executables, client/server-side.
Hello Otland community, I would like to know how I can return this client to normality .. it is attached to my server .. if I use the normal 7.72 client, it does not let me enter my ot, how do I have to change it to the normal client? since I want to start working it in otclients, and with the...
Hey all, i have weird problem when compiling OTClient 1.0 in VS19
I tried VS 15/17 but this one needs v142 from VS 19...
I have followed edubart tutorial with vcpkg for VS 17 and vcpkg package is in A:/vcpkg included and registred with .bat files (in ss)
I can add that i can compile TFS engine...
I need to compile OTClient for Windows with static libs using the 64 bit toolchain for MSVS or cross-compiling from Linux.
The 32 bit toolchain hits a limit at 4GB of memory and reports "compiler is out of heap space".
When switching to 64 bits I get "Internal error during IMAGE::BuildImage"...
I have a project to work as a hobby on a server based on version 7.6 / 7.72 (map, formulas) and bringing some features from other versions (8.x, 9.x, 10.x) like hotkeys to attack monsters, addons, modal window, new elements, absorption of elements in monsters, events.
This project is a hobby...
Hello there,
I would like to install in otclient the same functionality that exists in global tibia in which the player "clicks" on the highlighted word of the npcs, example:
When the play click on the word "records" the creature automaticaly says "records" in this channel, facilitating...
I'm trying to login with OTCLIENT V8 on a modified server, however I get the following message:
"Your client is outdated, please visit http://www.psoul.net and download the latest client."
And with that I can’t log in with another client, except with the server's own client.
I found the...
Hello Guys,
Tools:
I'm using 772 client (edubart otclient) with Nostalrius server (772)
Context:
If im walking with keyboard and there is an obstacle in front of me and I do not stop waiting a second or miliseconds before I send him to walk (click on a point on the map) the autowalking system...
Hello,
I'd like to preface this release, courtesy of a friend known here as @Verticos, with a bit of an origin story, so that you know what you're getting and why.
A while ago, I created a GUI for a customer by the name of Tinkz who paid a portion of the price upfront, and maintained a...
Good morning people. I'm using OTClient v8 on my server and I would like to know if I can save the organization from the open backpacks, so that as soon as the players leave and come back, they don't have to open them all again (stay saved). can you help me? Follow print to example:
I can turn on the WASD walking with the checkbox, but I can't turn chat on and off with the enter key like in other tibia clients. What is the code modification in lua I need to enable chat toggle using the enter key?
Thanks,
CoolBuys1290
Hello guys, I'm looking for a person for a paid job: compile an otclient compatible with the version I use on my server (which has the RSA Key changed). I would not like the version of OTClient that has bot enabled. Payment will be made via PayPal and the amount is negotiable. Follow my e-mail...
Looking to remove the battle sorting function and make the states bar smaller to fit the size of my images in my states folder.
I've tried to remove the battle sorting function before by commenting it out, but I always get a error saying missing lines (da tada).
If you could just give me a rough...
I took the lock off and disabled it, it's not working anymore (Its the way I want it). I have no clue how to move the back button over to where the lock was.
Even if you have a idea or clue where it could be or how to move it, I'll test it out.
Thanks,
Max
OTClient game_skills module error:
ERROR: protected lua call failed: LUA ERROR:
/modules/game_skills/skills.lua:107: attempt to index local 'skill' (a nil value)
stack traceback:
[C]: in function '__index'
/modules/game_skills/skills.lua:107: in function 'setSkillValue'...