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TFS 1.4.2
I have two deer scripts, one defined in XML and the other in Revscript, that are identical in terms of settings. However, the deer.xml flees as expected, while deer.lua does not.
deer.lua:
local mType = Game.createMonsterType("Deer")
local monster = {}
monster.description = "a...
Greetings, I noticed something that I don't know that I would have to add to make it work.
I have a Revscripts type Movements, which I can place position on, without the need to use id, aid or uid.
local wayOut = MoveEvent()
function wayOut.onStepIn(creature, item, position, fromPosition)...
TFS: 1.4.2
Hello everyone i have problem on my server, if i going up on ladder +1 i have that log in my console:
Lua Script Error: [Action Interface]
data/actions/scripts/other/teleport.lua:onUse
getNumber(). Argument -1 has out-of-range value for t: -1
stack traceback:
[C]: in function '__add'...
About the AcidsOT Project:
IP & website: AcidsOT.com
We use a custom map, I consider the project "medium/20x" exp rate (but we use stages with multiple boost plateaus), and uses protocol 8.60.
We try to create interesting and fun unique features, such as custom spells, attack behaviors...
-when logout in anyposition .. character save this position and when die . back to the logout position how to solve it ..
-should be back to townid when dead . .not to logout position
Hello, is it possible to make the monster return to its respawn place?
In other words, when a player walks away with a monster, in the tibia he makes it disappear. So what I want to do is prevent that.
that only walk 12sqm and return to their site.
I was looking for one for OTX2
I've seen a...
Hello guys,
Currently what this script does when the server starts is to create an item in a random position. Is it possible to create the same item in more random positions?
local STARTUP = {}
STARTUP[#STARTUP + 1] = { -- Quest Stuff
action = function()
local fromPos = {x=3376, y=776, z=6}...
Hello, I'm using friend Mock's snake system on TFS 0.3.6, but I get this error when starting it.
system link
problem:
[Error - Action Interface]
data/actions/scripts/snakesys.lua:onUse
Description:
data/lib/snakesys.lua:69: attempt to index local 'p2' (a number value)
stack traceback...
Hey guys how r ya
Im here to ask for ur help.
I need a globalevent for my quest that reads the boss' life
When the boss' life is under 80% he is teleported to the X position, then another monsters appears in the Y positions, after like 10 seconds the boss appears again...
When he gets 40% he is...
Hello i have a problem, my spell is ok but when i move the spell em is like getting out of position, why? Screen:
On second i casted spell with position on first pickture and move to left. Why is happening that?
local test12 = test()
test12:setParameter(test_PARAM_TYPE, 2)...
Hi,
I couldn't find any similar topic so I created this one. My problem is, that I don't know how to make this function on 1 specific position, I mean a box that would give 1 item only from 1 position. I tried to make this with pos parameter at actions.xml but no result, every box with id 1738...
Hi,
I have all the code I need but I only need to implement a simple if statement, however I have no idea how to do that.
I want to know how to check-- how the player is positioned to the target, i.e.
if [Player Pos Right From Target]
else if [Player Pos Left From Target]
etc
Anyone knows how to make the spell to ignore player position when casting? I remember it was the way the spells worked in earlier Tibia versions but now it has been changed, examples below;
* It is a target-based spell
Current Result:
---------------------
Expected Result
--...
Hey. This is a revised version of my old mapArea iterator. This simplifies looping through areas.
My old iterator was a bit more confusing for developers who might have wanted to edit the iterator function itself. This time it's using coroutines so the function should be very easily...
Hello, I've noticed alot of people use loops to check if someone's in an area. Sure it's needed sometimes, but not as often as you use it.
When shall you use loops for checking areas? Well, never because you shall use my mapArea heuaheuah xD But well that's classed as looping too! But...