Hello i have a problem, my spell is ok but when i move the spell em is like getting out of position, why? Screen:
On second i casted spell with position on first pickture and move to left. Why is happening that?
I know is getting position on cast, but how repair this and take direction when casted after time used?
On second i casted spell with position on first pickture and move to left. Why is happening that?
Code:
local test12 = test()
test12:setParameter(test_PARAM_TYPE, 2)
test12:setParameter(test_PARAM_EFFECT, 6)
test12:setArea(createtestArea(FALA_G_P))
function onGetFormulaValues12(player, skill, attack, factor)
local min = (player:getLevel() / 5) + (skill * attack * 0.03) + 70
local max = (player:getLevel() / 5) + (skill * attack * 0.05) + 110
return -min, -max
end
test12:setCallback(CALLBACK_PARAM_SKILLVALUE, "onGetFormulaValues12")
local test23 = test()
test23:setParameter(test_PARAM_TYPE, 2)
test23:setParameter(test_PARAM_EFFECT, 5)
test23:setArea(createtestArea(FALA_G_S2))
function onGetFormulaValues23(player, skill, attack, factor)
local min = (player:getLevel() / 5) + (skill * attack * 0.03) + 70
local max = (player:getLevel() / 5) + (skill * attack * 0.05) + 110
return -min, -max
end
test23:setCallback(CALLBACK_PARAM_SKILLVALUE, "onGetFormulaValues23")
local test34 = test()
test34:setParameter(test_PARAM_TYPE, 2)
test34:setParameter(test_PARAM_EFFECT, 8)
test34:setArea(createtestArea(FALA_G_K))
function onGetFormulaValues34(player, skill, attack, factor)
local min = (player:getLevel() / 5) + (skill * attack * 0.03) + 70
local max = (player:getLevel() / 5) + (skill * attack * 0.05) + 110
return -min, -max
end
test34:setCallback(CALLBACK_PARAM_SKILLVALUE, "onGetFormulaValues34")
local test45 = test()
test45:setParameter(test_PARAM_TYPE, 2)
test45:setParameter(test_PARAM_EFFECT, 9)
test45:setArea(createtestArea(FALA_L_P))
function onGetFormulaValues45(player, skill, attack, factor)
local min = (player:getLevel() / 5) + (skill * attack * 0.03) + 70
local max = (player:getLevel() / 5) + (skill * attack * 0.05) + 110
return -min, -max
end
test45:setCallback(CALLBACK_PARAM_SKILLVALUE, "onGetFormulaValues45")
local test56 = test()
test56:setParameter(test_PARAM_TYPE, 2)
test56:setParameter(test_PARAM_EFFECT, 10)
test56:setArea(createtestArea(FALA_L_S2))
function onGetFormulaValues56(player, skill, attack, factor)
local min = (player:getLevel() / 5) + (skill * attack * 0.03) + 70
local max = (player:getLevel() / 5) + (skill * attack * 0.05) + 110
return -min, -max
end
test56:setCallback(CALLBACK_PARAM_SKILLVALUE, "onGetFormulaValues56")
local test67 = test()
test67:setParameter(test_PARAM_TYPE, 2)
test67:setParameter(test_PARAM_EFFECT, 7)
test67:setArea(createtestArea(FALA_L_K))
function onGetFormulaValues67(player, skill, attack, factor)
local min = (player:getLevel() / 5) + (skill * attack * 0.03) + 70
local max = (player:getLevel() / 5) + (skill * attack * 0.05) + 110
return -min, -max
end
test67:setCallback(CALLBACK_PARAM_SKILLVALUE, "onGetFormulaValues67")
local test21 = test()
test21:setParameter(test_PARAM_TYPE, 2)
test21:setParameter(test_PARAM_EFFECT, 8)
test21:setArea(createtestArea(FALA_D_P))
function onGetFormulaValues21(player, skill, attack, factor)
local min = (player:getLevel() / 5) + (skill * attack * 0.03) + 70
local max = (player:getLevel() / 5) + (skill * attack * 0.05) + 110
return -min, -max
end
test21:setCallback(CALLBACK_PARAM_SKILLVALUE, "onGetFormulaValues21")
local test32 = test()
test32:setParameter(test_PARAM_TYPE, 2)
test32:setParameter(test_PARAM_EFFECT, 5)
test32:setArea(createtestArea(FALA_D_S2))
function onGetFormulaValues32(player, skill, attack, factor)
local min = (player:getLevel() / 5) + (skill * attack * 0.03) + 70
local max = (player:getLevel() / 5) + (skill * attack * 0.05) + 110
return -min, -max
end
test32:setCallback(CALLBACK_PARAM_SKILLVALUE, "onGetFormulaValues32")
local test43 = test()
test43:setParameter(test_PARAM_TYPE, 2)
test43:setParameter(test_PARAM_EFFECT, 6)
test43:setArea(createtestArea(FALA_D_K))
function onGetFormulaValues43(player, skill, attack, factor)
local min = (player:getLevel() / 5) + (skill * attack * 0.03) + 70
local max = (player:getLevel() / 5) + (skill * attack * 0.05) + 110
return -min, -max
end
test32:setCallback(CALLBACK_PARAM_SKILLVALUE, "onGetFormulaValues43")
local test54 = test()
test54:setParameter(test_PARAM_TYPE, 2)
test54:setParameter(test_PARAM_EFFECT, 7)
test54:setArea(createtestArea(FALA_P_P))
function onGetFormulaValues54(player, skill, attack, factor)
local min = (player:getLevel() / 5) + (skill * attack * 0.03) + 70
local max = (player:getLevel() / 5) + (skill * attack * 0.05) + 110
return -min, -max
end
test54:setCallback(CALLBACK_PARAM_SKILLVALUE, "onGetFormulaValues54")
local test65 = test()
test65:setParameter(test_PARAM_TYPE, 2)
test65:setParameter(test_PARAM_EFFECT, 10)
test65:setArea(createtestArea(FALA_P_S2))
function onGetFormulaValues65(player, skill, attack, factor)
local min = (player:getLevel() / 5) + (skill * attack * 0.03) + 70
local max = (player:getLevel() / 5) + (skill * attack * 0.05) + 110
return -min, -max
end
test65:setCallback(CALLBACK_PARAM_SKILLVALUE, "onGetFormulaValues65")
local test76 = test()
test76:setParameter(test_PARAM_TYPE, 2)
test76:setParameter(test_PARAM_EFFECT, 9)
test76:setArea(createtestArea(FALA_P_K))
function onGetFormulaValues76(player, skill, attack, factor)
local min = (player:getLevel() / 5) + (skill * attack * 0.03) + 70
local max = (player:getLevel() / 5) + (skill * attack * 0.05) + 110
return -min, -max
end
test76:setCallback(CALLBACK_PARAM_SKILLVALUE, "onGetFormulaValues76")
function test3579(variant,cid)
local creature = Creature(cid)
local p = Player(cid)
if p:getDirection() == 1 then --right
test54:execute(creature, variant)
test65:execute(creature, variant)
test76:execute(creature, variant)
elseif p:getDirection() == 2 then --down
test21:execute(creature, variant)
test32:execute(creature, variant)
test43:execute(creature, variant)
elseif p:getDirection() == 3 then --left
test45:execute(creature, variant)
test56:execute(creature, variant)
test67:execute(creature, variant)
elseif p:getDirection() == 0 then --up
test12:execute(creature, variant)
test23:execute(creature, variant)
test34:execute(creature, variant)
end
end
function onCastSpell(creature, variant)
addEvent(speak1, 0, creature:getId())
addEvent(speak12341, 3000, creature:getId())
addEvent(test3579, 3000,variant,creature:getId())
end
function speak1(cid)
local p = Player(cid)
p:say("Test!!", TALKTYPE_MONSTER_SAY)
return true
end
function speak12341(cid)
local p = Player(cid)
p:say("End of test!", TALKTYPE_MONSTER_SAY)
return true
end
Attachments
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Last edited: