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Hello all,
I noticed that almost every chests which are in the reward room after a quest, are filled with strange items such as; plants , walls , energy fields etc.. Link>> https://snag.gy/8ODVIt.jpg
However, when I check the contents of the chest @ RME, the correct items are inside the...
So i have these chests that i want to give items. But when i open them it opens the chest and gives me the items basicly duplicating the rewards
This is how my chests are set up.
And this is what happens when i open them ingame
Greetings..
I need some help with this request, I Hope someone can help with a script my idea is when a player do a quest he cant pass again the door of that quest, thnak you for you help guys.. sorry my bad english
Ive got a TFS 1.2 downgraded to 8.0 by Ninja on otland wich u have probarly seen,
What i have is the 8.0 server, a 7.6 map wich i will add liberty bay and svargrond to lateron.
This is the server wich i use: https://github.com/ninjalulz/forgottenserver/tree/8.0
The server does not have any...
Lower Roshamuul: The Giant Traverse
tested in TFS 1.2 10.95
In order to repair the bridge and advance further, the following tasks must be done. Completing a task also awards some Inquisition Gold.
Rewards can be managed with Sandomo by the use of the keyword gratitude, and then repairs.
Add...
Spike Tasks Quest
Help the Gnomes to fight their enemies around The Spike!
Originally scripted on TFS 1.2, 10.77. Also tested on 10.95
http://tibia.wikia.com/wiki/Spike_Tasks_Quest/Spoiler
Initial Setup
You need to have common sense, patience and at least an average ot knowledge to install...
local config = {
-- level needed to make the quest
level = 20,
-- if players should be able to do the quest unlimited amount of times (not conflicting quest rewards)
redo = {
status = true, -- true = unlimited, false = once
storageValue = 4535 -- only if status...
Class for "multi quests" :)
Note: The code is untested (cookie for whoever tests it for me!)
missionQuest = {}
missionQuest.__index = missionQuest
function missionQuest.new(doneStorage, confirmedStorage)
if(type(doneStorage) ~= 'number') then
return FALSE, error("missionQuest...