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rme. spawn. random.

  1. F

    Lua randomly spawn monsters on area

    this is what i have by now it does spawn monsters basicly one by one to be precise hehe, it is for a private hunting area for donor players, i need to make this a bit more compact i was trying but just making the script stop working. i would appreciate if anyone could help me if not with...
  2. L

    Problems with RME

    I'm having trouble with my Remere's Map Editor. I use a version of RME 2.2 compatible with 10.31. I would like to leave version 10.31 to 12.0,. the problem is that I can not convert the .otb map from 10.31 to 12.0 because I need to exit the RME 2.2 client and go to a 3.++, and when I do I lose...
  3. nugo

    C++ Mod/Update RME to allow in game light effects with a toggle key

    Hello All, I am not sure if its even possible but if it is can anyone mod/update a recent version of RME to allow in-game lighting effects through the use of a toggle key. Eg: When i hit L it enables in-game lighting effects exactly as seen in the client. If you press L again it disables them...
  4. pasiak12

    [XML] Random monster spawns

    Hey! I am trying to implement funcion in RME, that will allow me to put random monsters spawn at one position and another function that will spawns monsters in random time. So rme generates 'spawn' xml file that contains spawns informations Here's example of two rats placed in spawn area...
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