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this but updated (no backwards compability)
example set generated by player:generateSetTest():
example use:
local it = player:addItem(2125, 1)
it:setMaxSockets(3)
it:addStat("HP", "+2%")
it:addStat("Sword", "+2")
it:removeStat(2) -- removes sword buff
changelog:
compatibility with tfs...
Edit: version 1.1, updated files in attachement
RME-Lazy-Teleport-System by andu (for TFS 1.0+)
Creating and configuring teleports is now easier!
Normal Teleports, Quest teleports, Level Teleports and Quick Teleports
and all in one 2kb LUA file!
Lua with XML code is in zip attachement...
This system was originally written for @Lucifer by me long time ago, he paid for it and has full credits to it. He messaged me, that he won't use it anymore and wants to release it.
He told me that I should do it, so I'm doing it.
This code was tested and does work with TFS 1.3, it should also...
I recognize that there are already some systems that deal with the same, but this had been saved for some time and I want to share it with you now more than ever, as I plan to resume my stay as a scriptwriter, so this will be a good start. thanks!
go to their folder "mods" and create a new file...
Features:
Set your own speed of wagon
Option to prohibit player from leaving track during transit
Goes up and down stairs/holes
Supports multiple uses at the same time
Credit to @Mock for the inspiration to rewrite my own version.
Notes:
Using loops in track may cause infinite looping
Does...
Firstly sorry for my bad english:
I've installed the Woe System in my Otserv, but when the empes die, these bugs appear
> Broadcasted message: "one of Pre-Empes have been broken...".
[17:17:02.671] [Error - CreatureScript Interface]
[17:17:02.671] domodlib('Loot_func')
[17:17:02.671] function...
Im thinking on give a try to make that.
I've seen that OTClient has lua calls for almost everything, for example, on skill window module:
connect(LocalPlayer, {
onExperienceChange = onExperienceChange,
onLevelChange = onLevelChange,
onHealthChange = onHealthChange...
CreatureEvent - [TFS 1.1] Skill Points, modalwindow (https://otland.net/threads/tfs-1-1-skill-points-modalwindow.229280/)
Hello, I'm using the skill points script for this link. I just wanted a help, when the player passes lvl, it does not appear that he won the "points" but the points go to...
[Release Date]
2018-10-19 18.00 CEST
100% Free to play ClassicTibia
--Connection--
Website: Classictibia.net
-----------------------
--Rates--
Experience 2.0 x
Enforced Experience 2.0 x
Skill 2.0 x
Magic 1.0 x
Loot: 2.0 x
Regeneration 2.0 x
-----------------------
ClassicTibia partly uses some...
Since the original forgottenserver on GitHub doesn't have an Bank NPC, I will post that one that I made getting some codes on the internet.
Using this feature I've found many functions, they deserve the credits:
orts/server
You will have to add on data/lib/core/player.lua: pasteBin
function...
World Of Shinobi Latin America
Otx 2.9, 10.35
Hello Friends of Otland especially Tibia Creator and FanTibia
Today I come to request a script based on a system similar to the war by guild system but this has several requirements such as:
Guild By Storage assigned by an Npc, I require 7 Guild...
Task System For TFS 1.2
Features:
* You can add as many tasks as you want
* You can add as many rewards as you want for each task
* You can add multiple monsters to a task, so it registers the kill on different monsters (e.g. dragon and dragon lord)
* You can change the name of the task
* You...
Hey I have a problem with my npc system. When I want to sell for example 100x spider silk, its not readable. I can sell only 1x item in the slot. And second problem is that when I write hi, he sends message both in default and in NPCs channel
shopModule:addSellableItem({'spider silk'...
Hello! I want to add Upgrade System to my server but its look like attributes dsn't work. I tried to find some script which can add attributes for this version of TFS but i cant... Maybe someone has the same problem with this and knows how to do it?
I want to edit this script(enchanting by...
hello everybody
i have server with TFS 1.2 and dont functionality reward system if killin the boss
Open dead = not owner
Open container = empty box
Terminal errors:
Lua Script Error: [Modules Interface]
data/modules/scripts/expertpvp/fightmodes.lua:onRecvbyte...
I've found only this one, but i dont know how to change anything... maybe someone got simplier version?
Hello! Im looking for Upgrade system with different types of upgrade. / or few scripts.
- ID:[aaaa] - adds 1mlvl to the item
- ID:[bbbb] - adds 1dist to the item
- ID:[cccc] - adds 1melee...
Hello guys! I wish help to create a faction system for TFS 1.3
The idea: to have two NPCs, when taking an item to the NPC (A) it allows you to be part of the ALLIANCE faction, and by taking certain item to the NPC (B) it allows you to be part of the REBEL
By being part of the faction there...