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talkaction

  1. demon088

    Lua Buying potions Talkaction

    Hello again OtLand! I have TFS 1.1 and I was trying to create a talkaction which could be used to buy potions just by saying "!manapotion 25" and then money equal to the price of 25 potions (50gp each) could be charged to the gold you are carrying. But I can't set the amount parameter to the...
  2. freaked1

    Solved [OTX3] !spells talkaction not working.

    A little problem with talkaction !spells. I don't know if the problem lies within the compat.lua or the script itself. Error message: Lua Script Error: [TalkAction Interface] data/talkactions/scripts/spells.lua:onSay data/lib/compat/compat.lua:1010: attempt to call method...
  3. T

    Lua New "Summon Creature" spell - TFS 0.4.0

    I'm trying to use the following code as a script.lua for a talkaction to simulate a new "summon creature" spell, but trying to run my server this error message appears in console: Description: [9:26:49.447] data/talkactions/scripts/callofnature1.lua:33: bad argument #1 to 'lower' (string...
  4. L

    Lua [talkaction] Lootbag System param issue

    Hi all, I'm attempting to create a lootbag system where the player can only have 1 bag in existence as a time, which can be created by saying "!lootbag create" and if the player ever loses the bag, they can say "!lootbag reset" to remove the existing flag. I can't get either command to...
  5. Saper1995

    TFS 1.2 TP to Waypoint.

    Hi, i'm trying to make talkaction command /goto waypoint like in old tfs version and i have a problem couse nothing happend. function onSay(player, words, param) local target = Creature(param) local waypoint = getWaypointPositionByName(param) if not...
  6. Snavy

    [TFS 1.2][Talkaction] OUTFIT CHANGER /choutfit

    I was looking for outfit changing script on otland that was for TFS 1.2 But couldn't find any so I decided to edit /newtype script and make a better use of it. <talkaction words="/choutfit" seperator=" " script="choutfit.lua"/> local outfits = { 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13...
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