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tfs1.3

  1. Paxiz

    TFS 1.3 Teleport to trainers

    Paxiz submitted a new resource: TFS 1.3 Teleport to trainers - not tested Read more about this resource...
  2. Paxiz

    TFS 1.3 Teleport to trainers

    Script: teleport_with_tileCheck.lua local ENTRY_AID = 60005 -- ActionID on teleport local TARGET_ITEMID = 100 -- You must be teleported only to tile with id 100 change it to your tileid on training monk rooms or other area local fromPos = Position(1000, 1000, 7) -- on your map left up corner...
  3. Paxiz

    TFS 1.3 Quest Chest with item and level and vocation check

    Script vocationChest_with_addLevel.lua in your actions. local AID = 59996 -- action to your chest local STORAGE_ID = 93930593 -- storage id your chest local rewards = { [SORCERER] = {items = {itemid, itemid, itemid}, count = 10, extra = itemid}, -- count for extra itemid [DRUID] =...
  4. WikiArk21

    OTClient Button PvP Mode Change | OtClientV8

    I have a different inventory than the conventional one, but it doesn't have a button to disable or activate pvp. How do I make this change? InventorySlotStyles = { [InventorySlotHead] = "HeadSlot", [InventorySlotNeck] = "NeckSlot", [InventorySlotBack] = "BackSlot", [InventorySlotBody] =...
  5. srunobantana

    C++ [TFS1.3] doSetHealthBackgroundOutfit

    I have the doSetHealthBackgroundOutfit function in TFS 0.4 File: luascript.cpp In TFS 0.4, the doSetHealthBackgroundOutfit function is registered as follows: luascript.CPP // Register the function in Lua lua_register(m_luaState, "doSetHealthBackgroundOutfit"...
  6. srunobantana

    C++ [TFS1.3] Increase effect limit

    SRC: GitHub - OTCv8/forgottenserver: A free and open-source MMORPG server emulator written in C++, compatible with OTClientV8 (https://github.com/OTCv8/forgottenserver) The OTClientv8 TFS 1.3 source is coming with limitations in the effects, can someone help me to increase it?
  7. ghunalma

    RevScripts [TFS 1.3] 12.7 Rain of Arrows

    I would like to get this spell in video to my custom rpg server. anyone can help me with this? OBS: no need to show the equiped arrow, only make an rain of arrow with a distance effect simulating an rain. Thank you very much in advance
  8. ghunalma

    Outfit per Vocation TFS 1.3

    Hi there! I need a help to make this function in my RPG Server. I like to retrict the outfits per vocation. Ex: if sex == 1 -- male player:addoutfit({looktype ="665" addons="3" fromvoc="1") -- Wizard end
  9. D

    TFS 1.3 CRYSTAL COIN DONT STACKABLE

    Hi, I have a problem. I'm using tfs 1.3 downgrade to 8.6. Several items not only crystal coins are grouped or joined. How can I solve?
  10. J

    Linux servidor crash

    good morning, does anyone know how to read this log and know what causes the crash on my server https://justpaste.it/6991n
  11. A

    ERROR EVENT TIME

    What can this error be happening in the function? tfs1.3 Lua Script Error: [Main Interface] in a timer event called from: (Unknown scriptfile) data/lib/lever.lua:131: attempt to index a nil value stack traceback: [C]: in function '__index' data/lib/lever.lua:131: in function...
  12. A

    CHANGE OUTFITS TALKCTION

    alguém pode me ajudar Estou tentando executar um comando para trocar de roupa via soucer, fiz assim, mas não deu certo tf 1.3 void Jogo: :playerRequestOutfit(uint32_t playerId) { std::string text = "!roupas"; if (!g_config.getBoolean(ConfigManager::ALLOW_CHANGEOUTFIT)) {...
  13. A

    OTCLIENT + OLDCLIENT

    Good Morning! I have a problem on my server, the otclient does not change the outfits if (version = 1185) { msg.add<uint16_t>(protocolOutfits.size()); } else { msg.addByte(protocolOutfits.size()); } who changes the outfits is only the oldcliente, in the otc no error appears more does not open...
  14. A

    market does not recognize items in all depots

    Good Morning! I use OTX server, my market only checks the items in the INBOX and DEPOTCHEST of the current city, in case if I open the market in THAIS, the items that I will sell will only work in DEPOTCHEST 2 which is Thais' DP Does anyone know where I can put him to check all the DEPOTCHEST...
  15. pdrhtdn

    [TFS 1.3] Exercise Weapons

    Greetings everyone, I'm having a difficult time with this problem and I can't find what is wrong, so here I am XD. My exercise weapons don't train the specific skill that they supposed to train, all of the exercises only train fist fighting, and I can't find whats doing this, here is the code...
  16. Jaki Maoh

    Lua Help with "Basic" .Lua (movements) Scripting

    Hello Community! I can't figure out what is wrong with the script. 😵‍💫 The idea is to add back (to the original tile) a small stone after x time with addEvent function. The problems: 1 when the item is created, it spawns without the aID needed to activate the onRemoveItem function. 2 when the...
  17. Sarah Wesker

    [TFS 1.3] Small Autoloot

    Hello, here is a small, totally local autoloot system that is easy to configure ;) Required version: TFS 1.5 last version *** If you are using an alternate version such as: TFS-1.5-Downgrades, maybe you should merge these changes: A new way to manage player storages...
  18. F

    passing an old code(0x) to the current one 1.3x NetworkMessage

    hello, I need help to understand about sending and receiving bytes, if anyone can explain this I will be grateful! I'm passing code from version 0x to 1.3 and I need to understand about bytes, this is the 0x function, this is 1.3x the code edited by min (1.3) does not have the...
  19. F

    C++ how to send opcodes from server to otclient 1.3

    hello I need to send information from the server to otclient, this information would be to update the name of a summon, I still don't understand mt well about opcodes, I made a code but it doesn't work SpectatorVec spectators; g_game.map.getSpectators(spectators...
  20. monkeyy

    TFS 1.3 serversaves is taking more than 1hour

    Hello all! As the title conveys, the automated serversave on my server has been saving for an hour now. Since then I cant login to the server anymore. I dont want to restart it manually and I'd prefer that the server saves a little bit faster :P Players online: 0 It probably has nothing...
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