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[0.3.6] lua function doCreatureAddCurse(cid, minDmgValue, maxTicks, dmgDelay)

Mummrik

Hey!
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This is my method to replicate the curse system, since i didnt find it on my server.
defalut useage = doCreatureAddCurse(cid, 1, 36, 4000)
that means you cant use lower values than the ones i show, unless you modify the function.
but it is however possible to use higher values

minDmgValue = start dmg value
maxTicks = the maximum amount of curse ticks, it will randomize (maxTicks/2, maxTicks)
dmgDelay = basicly interval, how long delay between each dmg tick

data\lib\050-function.lua
Lua:
local curseLoop = {}
local curseLoopCondition = createConditionObject(CONDITION_CURSED)
setConditionParam(curseLoopCondition, CONDITION_PARAM_DELAYED, true)
addDamageCondition(curseLoopCondition, 1, 5000, 0)

function loopCurse(target, dmg, round, interval)
    if (round >= 0) then
        round = round - 1
        doAddCondition(target, curseLoopCondition)
        doTargetCombatHealth(0, target, COMBAT_DEATHDAMAGE, -dmg, -dmg, CONST_ME_SMALLCLOUDS)
        local nextDmg = math.ceil(dmg * 0.2) + dmg
        curseLoop[target] = addEvent(loopCurse, interval, target, nextDmg, round, interval)
        if getCreatureHealth(target) <= nextDmg then
            stopEvent(curseLoop[target])
            curseLoop[target] = nil
            addEvent(doRemoveCondition, interval, target, CONDITION_CURSED)
            addEvent(doTargetCombatHealth, interval, 0, target, COMBAT_DEATHDAMAGE, -nextDmg, -nextDmg, CONST_ME_SMALLCLOUDS)
        end
        return true
    else
        curseLoop[target] = nil
        doRemoveCondition(target, CONDITION_CURSED)
        return true
    end
end

function doCreatureAddCurse(cid, minDmgValue, maxTicks, dmgDelay)
    if not getCreatureCondition(cid, CONDITION_CURSED) then
        if minDmgValue < 1 or minDmgValue == nil then
            minDmgValue = 1
        end
        if maxTicks < 36 or maxTicks == nil then
            maxTicks = 36
        end
        if dmgDelay < 4000 or dmgDelay == nil then
            dmgDelay = 4000
        end
        local minTicks = math.ceil(maxTicks / 2)

        local tick = math.ceil(math.random(minTicks, maxTicks) / 2)
        if cid ~= 0 then
            if isPlayer(cid) then
                doPlayerSendCancel(cid, "You are cursed.")
            end
            doAddCondition(cid, curseLoopCondition)
            curseLoop[cid] = addEvent(loopCurse, dmgDelay, cid, minDmgValue, tick, dmgDelay)
        end
    end
end
 
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