local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, 1)
setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_FIRE)
setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, -1, -10, -1, -20, 5, 5, 1.4, 2.1)
function onCastSpell(cid, var)
local pos = getCreaturePosition(getCreatureTarget(cid))
doSendMagicEffect({x = pos.x + 1, y = pos.y, z = pos.z}, 78)
return doCombat(cid, combat, var)
end