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[0.4] Rebirth problem !HELP!

Hashirama479

World of Ninja
Joined
Dec 19, 2016
Messages
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I have a huge rebirth problem ( Im not sure if someone asked it alredy )

also my problem is as you know if someone reach 717217 he has as explain 21M mana and after they have done the rebirth, it gonna count again the same shit from vocation xml. level per mana 4 blabla so after rebirth 1, 717217k you got then 41M mana but how can I do it like so it stops add player the mana of vocations xml?

I want it like it should always add 200k mana after rebirth and not more..

also if you are rebirth 1, level 419k or even 717217 you always got 21,1M mana and then at rebirth 2, 22,2M mana xD if you do not understand I can try to explain it better xD

here my rebirth system

Lua:
local config = {
    price = 0, -- Price of first rebirth
    priceIncrease = 0, -- Works as 'price' + current rebirths * priceIncrease.
    rebirthLevel = 717217, -- Level for first rebirth.
    rebirthIncrease = 0, -- Works as 'rebirthLevel' + current rebirths * rebirthIncrease.
    maxRebirths = 1000, -- Number of times a player can rebirth.
    level = 1000, -- The level the player is set to apon rebirth.
    healthPercent = 0, -- 1.00 = 100%.
    health = 100000, -- Only used if 'healthPercent' = 0.
    manaPercent = 0, -- 1.00 = 100%.
    mana = 100000, -- Only used if 'manaPercent' = 0.
    keepSkills = true, -- Wether players keep skills and level apon rebirth.
    skillLevel = 10, -- Only used if 'keepSkills' = false.
    magicLevel = 0, -- Only used if 'keepSkills' = false.
    capacity = 10000, -- The capacity players are set to apon rebirth.
    templePos = {x = 2000, y = 2000, z = 7}, -- The place where players reset to should there town id return 0.
    storage = 85987 -- Player storage rebirth count is kept on.
}
local focuses = {}
local function isFocused(cid)
    for i, v in pairs(focuses) do
        if(v == cid) then
            return true
        end
    end
    return false
end
local function addFocus(cid)
    if(not isFocused(cid)) then
        table.insert(focuses, cid)
    end
end
local function removeFocus(cid)
    for i, v in pairs(focuses) do
        if(v == cid) then
            table.remove(focuses, i)
            break
        end
    end
end
local function lookAtFocus()
    for i, v in pairs(focuses) do
        if(isPlayer(v)) then
            doNpcSetCreatureFocus(v)
            return
        end
    end
    doNpcSetCreatureFocus(0)
end
function onCreatureDisappear(cid)
    if(isFocused(cid)) then
        selfSay("Goodbye.")
        removeFocus(cid)
    end
end
function onCreatureSay(cid, type, msg)
    if((msg == "hi") and not (isFocused(cid))) then
        selfSay("Welcome, ".. getCreatureName(cid) ..".", cid, true)
        selfSay("I can {rebirth} you!", cid)
        addFocus(cid)
        status = 1
    elseif((isFocused(cid)) and (msg == "rebirth") and (status == 1)) then
        if (getCreatureStorage(cid, config.storage) < config.maxRebirths) then
            storage = getCreatureStorage(cid, config.storage)
            rebirthLevel = config.rebirthLevel + (config.rebirthIncrease * storage)
            if (getPlayerLevel(cid) >= rebirthLevel) then
                money = config.price + (config.priceIncrease * storage)
                if (getPlayerMoney(cid) >= money) then
                    selfSay("I can rebirth you for " .. money .. " gold.", cid)
                    selfSay("Do you want me to rebirth you?", cid)
                    status = 2
                else
                    selfSay("You need at least " .. money .. " gold before you can rebirth.", cid)
                    status = 1
                end
            else
                selfSay("You need to be at least level " .. rebirthLevel .. " before you can rebirth.", cid)
                status = 1
            end
        else
            selfSay("It seems you can not rebirth anymore.", cid)
            status = 1
        end
    elseif((isFocused(cid)) and (msg == "yes") and (status == 2)) then
        selfSay("Ok then i will rebirth you.", cid)
        selfSay("You will now be logged out.", cid)
        doPlayerRemoveMoney(cid, money)
        addEvent(doRebirthPlayer, 2000, {cid=cid})
        removeFocus(cid)
    elseif((isFocused(cid)) and (msg == "no") and (status == 2)) then
        selfSay("Maybe one day you will wise up and change your mind!", cid)
        status = 1
    elseif((isFocused(cid)) and (msg == "bye" or msg == "goodbye" or msg == "cya")) then
        selfSay("Goodbye!", cid, true)
        removeFocus(cid)
    end
end
function onPlayerCloseChannel(cid)
    if(isFocused(cid)) then
        selfSay("Goodbye.")
        removeFocus(cid)
    end
end
function onThink()
    for i, focus in pairs(focuses) do
        if(not isCreature(focus)) then
            removeFocus(focus)
        else
            local distance = getDistanceTo(focus) or -1
            if((distance > 4) or (distance == -1)) then
                selfSay("Goodbye.")
                removeFocus(focus)
            end
        end
    end
    lookAtFocus()
end
function doRebirthPlayer(cid)
    cid = cid.cid
    if (cid == nil) then
        return true
    end
    local guid = getPlayerGUID(cid)
    if (config.healthPercent > 0) then
        health = getCreatureMaxHealth(cid) * config.healthPercent
    else
        health = config.health
    end
    if (config.manaPercent > 0) then
        mana = getCreatureMaxMana(cid) * config.manaPercent
    else
        mana = config.mana
    end
    if (getPlayerTown(cid) > 0) then
        pos = getTownTemplePosition(getPlayerTown(cid))
    else
        pos = config.templePos
    end
    doCreatureSetStorage(cid, config.storage, getCreatureStorage(cid, config.storage) + 1)
    doRemoveCreature(cid, true)
    db.executeQuery("UPDATE `players` SET level = " .. config.level .. " WHERE id = " .. guid .. ";")
    db.executeQuery("UPDATE `players` SET cap = " .. config.capacity .. " WHERE id = " .. guid .. ";")
    db.executeQuery("UPDATE `players` SET health = " .. health .. " WHERE id = " .. guid .. ";")
    db.executeQuery("UPDATE `players` SET healthmax = " .. health .. " WHERE id = " .. guid .. ";")
    db.executeQuery("UPDATE `players` SET mana = " .. mana .. " WHERE id = " .. guid .. ";")
    db.executeQuery("UPDATE `players` SET manamax = " .. mana .. " WHERE id = " .. guid .. ";")
    db.executeQuery("UPDATE `players` SET posx = " .. pos.x .. " WHERE id = " .. guid .. ";")
    db.executeQuery("UPDATE `players` SET posy = " .. pos.y .. " WHERE id = " .. guid .. ";")
    db.executeQuery("UPDATE `players` SET posz = " .. pos.z .. " WHERE id = " .. guid .. ";")
    if (not config.keepSkills) then
        db.executeQuery("UPDATE `players` SET maglevel = " .. config.magicLevel .. " WHERE id = " .. guid .. ";")
        db.executeQuery("UPDATE `player_skills` SET value = " .. config.skillLevel .. " WHERE id = " .. guid .. ";")
    end
    return true
end
 
Look at the local config:
Lua:
local config = {
    price = 0, -- Price of first rebirth
    priceIncrease = 0, -- Works as 'price' + current rebirths * priceIncrease.
    rebirthLevel = 717217, -- Level for first rebirth.
    rebirthIncrease = 0, -- Works as 'rebirthLevel' + current rebirths * rebirthIncrease.
    maxRebirths = 1000, -- Number of times a player can rebirth.
    level = 1000, -- The level the player is set to apon rebirth.
    healthPercent = 0, -- 1.00 = 100%.
    health = 100000, -- Only used if 'healthPercent' = 0.
    manaPercent = 0, -- 1.00 = 100%.
    mana = 100000, -- Only used if 'manaPercent' = 0.
    keepSkills = true, -- Wether players keep skills and level apon rebirth.
    skillLevel = 10, -- Only used if 'keepSkills' = false.
    magicLevel = 0, -- Only used if 'keepSkills' = false.
    capacity = 10000, -- The capacity players are set to apon rebirth.
    templePos = {x = 2000, y = 2000, z = 7}, -- The place where players reset to should there town id return 0.
    storage = 85987 -- Player storage rebirth count is kept on.
}
Change:
Lua:
    manaPercent = 0, -- 1.00 = 100%.
    mana = 100000, -- Only used if 'manaPercent' = 0.
To:
Lua:
    manaPercent = 1.00, -- 1.00 = 100%.
    mana = 0, -- Only used if 'manaPercent' = 0.
I believe this will do what you're asking, not too sure what it is you're asking though. I'm not too familiar with this script, and I don't know if there's anything else that goes with it, but it seems that you had it set where they had their mana/health reset upon rebirth. Try it out and see what happens.
 

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