Error 502
Intermediate OT User
Nekiro 1.5 downgrade 8.00
locker work
Depot Chest bug
Depot Chest not saving
1.- Login to game
2.- Put ITEM of your INVENTARY in Depot Chest
3 .- Relog
4.- no save item in depot chest
Depot Chest clone item
1.- Login to game
2.- Put ITEM OF LOCKER in Depot Chest
4.- relog
5.- open depot chest
6.- put previous item on floot
7.- relog
8.- clone done, put item on floot
9.- relog
10.- clone done , put item on floot
No error in console
src defaul
iologindata.cpp
container.cpp
SQL
what does it affect?
-player can't save yours items
-player can clone
-script with local depot = winner:getDepotChest(winner:getTown():getId(), true)
they don't work properly
locker work
Depot Chest bug
Depot Chest not saving
1.- Login to game
2.- Put ITEM of your INVENTARY in Depot Chest
3 .- Relog
4.- no save item in depot chest
Depot Chest clone item
1.- Login to game
2.- Put ITEM OF LOCKER in Depot Chest
4.- relog
5.- open depot chest
6.- put previous item on floot
7.- relog
8.- clone done, put item on floot
9.- relog
10.- clone done , put item on floot
No error in console
XML:
<item fromid="2589" toid="2592" article="a" name="locker">
<attribute key="type" value="depot" />
<attribute key="containerSize" value="3" />
</item>
<item id="2594" article="a" name="depot chest">
<attribute key="containerSize" value="30" />
</item>
src defaul
iologindata.cpp
TFS-1.5-Downgrades/src/iologindata.cpp at 8.0 · nekiro/TFS-1.5-Downgrades
Alternative forgottenserver versions for older protocols support - nekiro/TFS-1.5-Downgrades
github.com
container.cpp
TFS-1.5-Downgrades/src/container.cpp at 8.0 · nekiro/TFS-1.5-Downgrades
Alternative forgottenserver versions for older protocols support - nekiro/TFS-1.5-Downgrades
github.com
SQL
SQL:
CREATE TABLE `player_depotitems` (
`player_id` int(11) NOT NULL,
`sid` int(11) NOT NULL COMMENT 'any given range eg 0-100 will be reserved for depot lockers and all > 100 will be then normal items inside depots',
`pid` int(11) NOT NULL DEFAULT 0,
`itemtype` smallint(5) UNSIGNED NOT NULL,
`count` smallint(6) NOT NULL DEFAULT 0,
`attributes` blob NOT NULL
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb3;
CREATE TABLE `player_depotlockeritems` (
`player_id` int(11) NOT NULL,
`sid` int(11) NOT NULL COMMENT 'any given range eg 0-100 will be reserved for depot lockers and all > 100 will be then normal items inside depots',
`pid` int(11) NOT NULL DEFAULT 0,
`itemtype` smallint(6) NOT NULL,
`count` smallint(6) NOT NULL DEFAULT 0,
`attributes` blob NOT NULL
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb3;
what does it affect?
-player can't save yours items
-player can clone
-script with local depot = winner:getDepotChest(winner:getTown():getId(), true)
they don't work properly
Last edited: