ralke
(҂ ͠❛ ෴ ͡❛)ᕤ
Hi again! There's many threads about this, I had found a solution for this before but it was done via sprites / .otb editing. Now I started to use cipsoft 8.6 client again and been struggling a lot with this. Fluids really doesn't work, mugs cause crashes and vials just doesn't change their sprite while being filled. Tried many configurations that I tracked on github but doesn't seems to make a good change. This really need testing and further solution!
Thread tracking
otland.net
otland.net
otland.net
Github tracking
github.com
github.com
github.com
In my attempts, I have done some screenshots:
a) Here the vial fills, but it doesn't change its sprite.
b) An attachment of the bug when creating mugs:
c) Another attachment

Someone knows how to deal with this? Thanks in advance!
After taking a look into it. Theres some stuff I can add to the post...
The items.otb seems to have wrong stuff. I opened it on ItemEditor 0.4 and this happened:
1. This is the attributes for a mug, it works well, with casks and everything is working just fine

2. By default the vial comes with this attributes

3. I wanted to change the type to "fluid" but it didn't worked after I saved the items.otb, that crashes the cipsoft client.

Not sure, but pheraps this is a items.otb bug. Any ideas of how this can be fixed? I'll try other servers items.otb to see if I have some luck.
Regards!
Thread tracking

TFS 1.X+ - [TFS 1.4] 8.6 Nekiro - client crash
Hey, I have problem with crashing tibia client on custom map. I try to find what is wrong, replace sand ID to another becouse one is id 231, another id 9059, but nothing change. Map is converted from tibia 8.5, to 8.6, using RME 3.2. Something is wrong in selected area, when you look at...

TFS 1.X+ - Vial and jugs not working.
Hi! I use Nekiro downgrade 8.6 (TFS 1.4). Was testing fluids in order to start merging the scripts of pits of inferno and I saw that they don't work at all. Jugs, vials and fluid containers are generally not working. I recorded the testing so you guys can see it :) The script of the main...

TFS 1.X+ - Tfs 1.4, 8.6 tibia client debug on custom map
Hello, I have problem with client debug. I'm using downgraded tfs 1.4 to tibia 8.6 client and full custom map. Server window is clean as should be but when I log in game, and walk trough the city I get debug client and can't login anymore on this character before change his position in myaac...
Github tracking
Fix fluids · nekiro/TFS-1.5-Downgrades@fe764b7
Alternative forgottenserver versions for older protocols support - Fix fluids · nekiro/TFS-1.5-Downgrades@fe764b7
Send fluid type for fluid containers · nekiro/TFS-1.5-Downgrades@744a2b8
Alternative forgottenserver versions for older protocols support - Send fluid type for fluid containers · nekiro/TFS-1.5-Downgrades@744a2b8
Fix fluids again · nekiro/TFS-1.5-Downgrades@451007a
Alternative forgottenserver versions for older protocols support - Fix fluids again · nekiro/TFS-1.5-Downgrades@451007a
a) Here the vial fills, but it doesn't change its sprite.


b) An attachment of the bug when creating mugs:

c) Another attachment

Someone knows how to deal with this? Thanks in advance!
Post automatically merged:
After taking a look into it. Theres some stuff I can add to the post...
The items.otb seems to have wrong stuff. I opened it on ItemEditor 0.4 and this happened:
1. This is the attributes for a mug, it works well, with casks and everything is working just fine

2. By default the vial comes with this attributes

3. I wanted to change the type to "fluid" but it didn't worked after I saved the items.otb, that crashes the cipsoft client.

Not sure, but pheraps this is a items.otb bug. Any ideas of how this can be fixed? I'll try other servers items.otb to see if I have some luck.
Regards!
Last edited: