lol Fitzcarraldo much?Dwarven battleship stranded. Thinking about making a boat bigger, make it a spawn maybe?
And sorry for bad quality, seems like host compressed it.
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https://i.imgur.com/b13G9pC.jpg
lol Fitzcarraldo much?Dwarven battleship stranded. Thinking about making a boat bigger, make it a spawn maybe?
And sorry for bad quality, seems like host compressed it.
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https://i.imgur.com/b13G9pC.jpg
lol Fitzcarraldo much?
thank god (herzog) u got the reference, brolol, not intentionally at least.
<in Herzog's voice>
That's pretty much what im aiming for.I dont know the story and the lore of these underground/river cities, but it could be interesting to make humans inhabit these cities because they flee from a danger. Their cities got destroyed by orcs or anther violent race r a toxic outbreak because of experiments of an evil sorceree. Or a sorcerer summoned undead and now they inhabit the ground levels. And the humans had to flee underground and built therein the cities.
The goal of the game would be to, destroy the dangeer quest by quest and make the ground levels habitable again.
Thanks, im on it, dont worry. :vi am a big fan of your art and i want to encourage you to continue with mapping
That's pretty much what im aiming for.
Instead, entire map will be stylized for underground. So, a lot of tangled caves, sewers, mines etc.
And no goal at all. Also, don't know about ground level.
More claustrophobic? What do you have in mind exactly?Also, would be nice if some specific points had sort of a claustrophobic vibe. It would feel even darker.
Thanks champ. Sure there will be more.Love the idea of the pipes as a walkable upper floor, great work, lookin forward to more
More claustrophobic? What do you have in mind exactly?