Peonso
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- Jan 14, 2008
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now i have a other bug when a player die he loss everything ( all lvl, magic lvl, skill )
root@debian:/home/tomek/trunk/misc# make
make all-am
make[1]: Wejście do katalogu `/home/tomek/trunk/misc'
g++ -DHAVE_CONFIG_H -I. -I/usr/include/libxml2 -I/usr/include/lua5.1 -D__USE_MYSQL__ -D__SKULLSYSTEM__ -D__PROTOCOL_76__ -D_THREAD_SAFE -D_REENTRANT -Wall -g -O2 -MT container.o -MD -MP -MF .deps/container.Tpo -c -o container.o container.cpp
In file included from cylinder.h:25:0,
from container.h:25,
from container.cpp:22:
thing.h: In member function ‘virtual std::string Thing::getXRayDescription() const’:
thing.h:121:21: error: aggregate ‘std::stringstream ret’ has incomplete type and cannot be defined
thing.h:125:2: warning: control reaches end of non-void function [-Wreturn-type]
make[1]: *** [container.o] Błąd 1
make[1]: Opuszczenie katalogu `/home/tomek/trunk/misc'
make: *** [all] Błąd 2
root@debian:/home/tomek/trunk/misc#
I'm having trouble with at a certain place on my gameworld. It appears to create debugs at one and only spot, which sadly is located just a few squares from the temple spawn. I can't seem to find any bug within the map editor or any duplicated items ontop of each other but this is what I get with the server log
Anyone with a clue on how to fix this matter?
- ERROR: Unserialization of invalid tile in IOMapSerialize::loadTile<>
why not tell people how you fixed it in case someone else needs help with the same problem?EDIT: Solved
Don't know if it still relevant, but the problem is with the tables at the start of npcs scripts, replace the line destinations = {} with local destinations = {}. Same with seller npcs, replace items = {} with local items = {}, and everything will work as intended.
Go into the map editors options(preference) and find the checkbox "Use house for old map".its possible to make houses workly?