Well finally the day has come and no one is more happier than us.
Dura will Release on November 7th, Saturday, at -17:00 GMT+2 __ UTC-3 12:00 __ 11:00 EDT/EST.
We are now ready for release as not only is Dura finished (with many additions we had not anticipated to add until after Release xD ) but also the proper hosting, performance, security, and anti-cheating measures have been undertaken and completed to ensure a smooth, reliable game for years to come. We are only too excited to see how players and the community at large will enjoy Dura. It is unlike anything before it and we take pride in that. Beyond that the plans we have for it in future years -- I just can't wait!
The Release itself should have many hundreds of players, if not more. We want Dura to be a healthy and active server so you can enjoy it to the fullest extent. As such we will have a robust advertising campaign in the weeks up to Dura. As well many Streamers, from the biggest to the smallest will be playing Dura as well to ensure a healthy Release. Not to mention we've already had a large player base on our Test Server.
To ensure a healthy server, as this is Dura's First Edition, we will only be releasing One-Server. This location will be in the USA, east-coast. This location has a good ping to Europe as well as South America. We have had over 600+ testers on Dura, many of whom were both from Europe, including Poland and Sweden, as well as Brazil and literally everyone, except one person, who I ever talked to complained of Ping. Those I otherwise talked with about Ping said it was playable and quite good; this was over 200+ people. We have spent a great deal of money to have the best possible Host with the best possible performance, as well as protection; I therefore guarantee you that playing on Dura will be reliable as well as smooth.
It is extremely important to note that we are releasing only one server at the start because this is Dura's First Edition and we don't know how many people will be playing after a good deal of time; we want to ensure that by combining the Player-Bases we will have a healthy and active server.
IF there is a strong amount of interest, that is many players, near a thousand -- we will immediately purchase servers in SA and EU and open more worlds to allow Players to have a more enjoyable experience (and if it is soon after Release allow World Transfers).
Dura is designed to be a Long-Term Server that lasts for years with constant Updates and New Content while always retaining and
never departing from the spirit of Dura -- challenging, dangerous, unpredictable, and fun. Therefore Dura will be low-rate. However it is complicated to express in Numbers what Dura's Rates are as there are many ways to both get experience, skills, and loot that are not typical. We will release these numbers and their explanation here in the coming days, as well as patching them in to our website.
As there is still 3 weeks from Release I encourage anyone who wants to test Dura to do so. Our Test Server is still up and will remain up until Release.
Patching and Improving Dura is never done, I encourage you still and always going forward to give us your feedback and thoughts of how to make Dura the best game it can be.
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Furthermore I'd like to say something here and I will probably say it again. Dura, while operating from a 7.4 base is no question a different game. The mechanics are the same at core but layered around that is an endless amount of variation, change, and possibility; any tester could prove these claims. We ARE GUARANTEED to make mistakes when it comes to design, it would be impossible not to by the sheer amount of content, but by our vigilance as well as your feedback and input we, the Dura Staff, promise to always be on the watch and ready to fix the game where it is needed and admit our mistakes to balance the game as well to always make sure it is fun.
Best,
Dura Staff