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7.4 Playability

hotdog1337

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So I hosted a hardcore pvp server there and have found some flawess within the system of highrate hardcore servers that deems them unplayable.
1. Gold was easy to obtain so people could get money
2. PZ on boats does not exist therefore there is no real penalty for killing
3. Teams easily overthrown any player online leading into a 30 from 110 online in day 2

Looking at those factors I decided not to host another hardcore pvp but rather pvp with experience gain server in future.

My questions are what would community prefer?

A stable vanila release with all 1:1 without djinns or similar accesses purchasable in shop with spell learning and mid to low rate? Isnt there so many of those?

Or a Custom spawn filled content from newer tibia along with easily accessible djinns that are free and such?

What in view of community should be the way that server pays for its own hosting or earns some kind of profit to pay programmers/scripters/mappers/ content creators and or server owner

Would community play a PAY to play server if it was similar to older tibia with premium areas only for premium accounts and such?

How to deal with gold re-sellers ? ban hammers?? or faciliate trade for % of profits through ingame /website market?

How to deal with botters? allow macro? allow cavebot? ban cavebots or all kind of botters?

How to gather community and how to promote server?
Twitch streamers? otservlist countdown?(those I can tell you have small to no impact on playerbase)? facebook groups? otland and forum advertisements?

Is there anything you would like to add please tell me :)

I really want to know what people want let me know maybe we can build something better than 1 day servers that can gather some interest.

oh and also to even discuss the newest otclient v8

@edit
that client just hits sd in player always because of its highlight of creature on top tile idk why konra did it and why he didnt include old 7.4 tile focused targeting as option.
Also aren't lootbags ment to be the key of old school tibia?

how would you react to gold changing being a paid feature overall (on lowrate servers with premium all in all free)
 
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tarantonio

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that client just hits sd in player always because of its highlight of creature on top tile idk why konra did it and why he didnt include old 7.4 tile focused targeting as option.
AFAIK that's something that you can change on server sources, not client side. Maybe I'm wrong but in Nostalrius works that way.
 
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hotdog1337

hotdog1337

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AFAIK that's something that you can change on server sources, not client side. Maybe I'm wrong but in Nostalrius works that way.
yeah I already have fully working otvc8 with all retro features ( blocked the backpacks on screen thanks to gesiors thread on otland) and battle limited by some other user i found on forum :)
Also checkout my discussion thread
 

Handicap Ninja

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Well, high rate war servers are what's missing in the community. Instead of giving up on the concept, I think it should be build on until it does work.

Nobody wants their ot to die in 1 day, neither players or hosters. So let's all look for ways to prevent that from happening.

How about a starting level and max level? i.e. lvl 30 - 70
Let npc's give for free. So ppl can fight from 1st minute and don't need gold for nothing.
A few days later u change levels to 50 - 90 and so on.

The focus should be fair but ongoing fights.
So that a winning team killing everybody doesn't kill the server. But can regroup and continue the next day.
 
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hotdog1337

hotdog1337

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Well, high rate war servers are what's missing in the community. Instead of giving up on the concept, I think it should be build on until it does work.

Nobody wants their ot to die in 1 day, neither players or hosters. So let's all look for ways to prevent that from happening.

How about a starting level and max level? i.e. lvl 30 - 70
Let npc's give for free. So ppl can fight from 1st minute and don't need gold for nothing.
A few days later u change levels to 50 - 90 and so on.

The focus should be fair but ongoing fights.
So that a winning team killing everybody doesn't kill the server. But can regroup and continue the next day.
there is realesta war for that so i dont think enforced have any way of living unless its x1 rate and have multiple teams of non-crybabies that quit after 1 death
 
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