Competitibia
Pain & Glory WHole
- Joined
- Apr 1, 2021
- Messages
- 545
- Solutions
- 3
- Reaction score
- 210
So I hosted a hardcore pvp server there and have found some flawess within the system of highrate hardcore servers that deems them unplayable.
1. Gold was easy to obtain so people could get money
2. PZ on boats does not exist therefore there is no real penalty for killing
3. Teams easily overthrown any player online leading into a 30 from 110 online in day 2
Looking at those factors I decided not to host another hardcore pvp but rather pvp with experience gain server in future.
My questions are what would community prefer?
A stable vanila release with all 1:1 without djinns or similar accesses purchasable in shop with spell learning and mid to low rate? Isnt there so many of those?
Or a Custom spawn filled content from newer tibia along with easily accessible djinns that are free and such?
What in view of community should be the way that server pays for its own hosting or earns some kind of profit to pay programmers/scripters/mappers/ content creators and or server owner
Would community play a PAY to play server if it was similar to older tibia with premium areas only for premium accounts and such?
How to deal with gold re-sellers ? ban hammers?? or faciliate trade for % of profits through ingame /website market?
How to deal with botters? allow macro? allow cavebot? ban cavebots or all kind of botters?
How to gather community and how to promote server?
Twitch streamers? otservlist countdown?(those I can tell you have small to no impact on playerbase)? facebook groups? otland and forum advertisements?
Is there anything you would like to add please tell me
I really want to know what people want let me know maybe we can build something better than 1 day servers that can gather some interest.
oh and also to even discuss the newest otclient v8
@edit
that client just hits sd in player always because of its highlight of creature on top tile idk why konra did it and why he didnt include old 7.4 tile focused targeting as option.
Also aren't lootbags ment to be the key of old school tibia?
how would you react to gold changing being a paid feature overall (on lowrate servers with premium all in all free)
1. Gold was easy to obtain so people could get money
2. PZ on boats does not exist therefore there is no real penalty for killing
3. Teams easily overthrown any player online leading into a 30 from 110 online in day 2
Looking at those factors I decided not to host another hardcore pvp but rather pvp with experience gain server in future.
My questions are what would community prefer?
A stable vanila release with all 1:1 without djinns or similar accesses purchasable in shop with spell learning and mid to low rate? Isnt there so many of those?
Or a Custom spawn filled content from newer tibia along with easily accessible djinns that are free and such?
What in view of community should be the way that server pays for its own hosting or earns some kind of profit to pay programmers/scripters/mappers/ content creators and or server owner
Would community play a PAY to play server if it was similar to older tibia with premium areas only for premium accounts and such?
How to deal with gold re-sellers ? ban hammers?? or faciliate trade for % of profits through ingame /website market?
How to deal with botters? allow macro? allow cavebot? ban cavebots or all kind of botters?
How to gather community and how to promote server?
Twitch streamers? otservlist countdown?(those I can tell you have small to no impact on playerbase)? facebook groups? otland and forum advertisements?
Is there anything you would like to add please tell me
I really want to know what people want let me know maybe we can build something better than 1 day servers that can gather some interest.
oh and also to even discuss the newest otclient v8
@edit
that client just hits sd in player always because of its highlight of creature on top tile idk why konra did it and why he didnt include old 7.4 tile focused targeting as option.
Also aren't lootbags ment to be the key of old school tibia?
how would you react to gold changing being a paid feature overall (on lowrate servers with premium all in all free)
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