zbizu
Legendary OT User
part of saving opentibia legacy project: Let's save OpenTibia legacy! (https://otland.net/threads/lets-save-opentibia-legacy.267396/)
Map name: YurOTS / test.otbm (original filename)
Version: 7.6 (can be imported to newer version)
Temple position: 160/54/7
Minimap:
Screenshots: <Link>
Map condition: clean / minor adjustments only
Changes:
Credits:
Taken from: divinity76/YurOTS (https://github.com/divinity76/YurOTS)
Notes:
there are some places that appear to have no borders on the map (mountain near giant spiders and dragon lair caves for example)
they were like that in the original map, I decided to keep it this way
there are some toporder issues (wooden border forces itself to bottom of the stack)
but I decided to keep original map style so you can either edit them for 7.6 or change map version and fix them manually
affected bridges:
90/104/7
134/111/7
182/83/7
122/60/7
Download: see attachment
Map name: YurOTS / test.otbm (original filename)
Version: 7.6 (can be imported to newer version)
Temple position: 160/54/7
Minimap:
Map condition: clean / minor adjustments only
Changes:
map can now be converted to higher clients (details below)
other changes:
Houses:
- replaced solid borders with normal ones (no visual difference)
- replaced incorrect grass and mountain tiles with correct ones (no visual difference)
other changes:
- fixed wall hooks (now you can hang stuff on walls, except marble walls and castle of the snakes - they don't have that function in 7.6 otb)
- fixed railings (north-west gate and south gate)
- added missing ramps
- fixed ladders/stairs to have consistent style
Houses:
- added housetiles in mapeditor (original names kept, big objects flagged as guildhalls, price set as 100gp per walkable tile)
- added front doors to The Tibianic guildhall (for !buyhouse users)
- added balcony and top floor access on The Tibianic guildhall
- added roof access in Castle of the Snakes guildhall
- added roof access in Sand Mansion guildhall
Credits:
Yurez / YurOTS devs
original docs specify this:
Map by Aquisitor, updated to 7.6 by Vide (based on Ent-Online):
original docs specify this:
Map by Aquisitor, updated to 7.6 by Vide (based on Ent-Online):
- 512x512, 1MB binary
- ~1000 spawns
- 36 houses, 3 guild houses
- 12 quests (+anni)
- npcs: selling runes, food, furniture, aols, ammo; buying loot; managing guilds
- main temple x=160 y=54 z=7
- rook temple x=85 y=211 z=7
Taken from: divinity76/YurOTS (https://github.com/divinity76/YurOTS)
Notes:
there are some places that appear to have no borders on the map (mountain near giant spiders and dragon lair caves for example)
they were like that in the original map, I decided to keep it this way
there are some toporder issues (wooden border forces itself to bottom of the stack)
but I decided to keep original map style so you can either edit them for 7.6 or change map version and fix them manually
affected bridges:
90/104/7
134/111/7
182/83/7
122/60/7
Download: see attachment
Attachments
-
YurOTS.zip243.5 KB · Views: 353 · VirusTotal
Last edited: