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[7.6] clean YurOTS map (fixed bad tiles - works with any newer client)

zbizu

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part of saving opentibia legacy project: Let's save OpenTibia legacy! (https://otland.net/threads/lets-save-opentibia-legacy.267396/)

Map name: YurOTS / test.otbm (original filename)
Version: 7.6 (can be imported to newer version)
Temple position: 160/54/7

Minimap:
wFKKuN1.png
Screenshots: <Link>

Map condition: clean / minor adjustments only
Changes:
map can now be converted to higher clients (details below)
  • replaced solid borders with normal ones (no visual difference)
  • replaced incorrect grass and mountain tiles with correct ones (no visual difference)

other changes:
  • fixed wall hooks (now you can hang stuff on walls, except marble walls and castle of the snakes - they don't have that function in 7.6 otb)
  • fixed railings (north-west gate and south gate)
  • added missing ramps
  • fixed ladders/stairs to have consistent style

Houses:
  • added housetiles in mapeditor (original names kept, big objects flagged as guildhalls, price set as 100gp per walkable tile)
  • added front doors to The Tibianic guildhall (for !buyhouse users)
  • added balcony and top floor access on The Tibianic guildhall
  • added roof access in Castle of the Snakes guildhall
  • added roof access in Sand Mansion guildhall

Credits:
Yurez / YurOTS devs

original docs specify this:
Map by Aquisitor, updated to 7.6 by Vide (based on Ent-Online):
  • 512x512, 1MB binary
  • ~1000 spawns
  • 36 houses, 3 guild houses
  • 12 quests (+anni)
  • npcs: selling runes, food, furniture, aols, ammo; buying loot; managing guilds
  • main temple x=160 y=54 z=7
  • rook temple x=85 y=211 z=7

Taken from: divinity76/YurOTS (https://github.com/divinity76/YurOTS)

Notes:
there are some places that appear to have no borders on the map (mountain near giant spiders and dragon lair caves for example)
they were like that in the original map, I decided to keep it this way

there are some toporder issues (wooden border forces itself to bottom of the stack)
but I decided to keep original map style so you can either edit them for 7.6 or change map version and fix them manually
affected bridges:
90/104/7
134/111/7
182/83/7
122/60/7

Download: see attachment
 

Attachments

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the second best map back in the days <3

btw:
Map by Aquisitor, updated to 7.6 by Vide (based on Ent-Online)
 
thanks though, I updated my post with it

pretty sad that we will never be able to contact Vide anymore (unless he sees this thread) and we will never know what ent-online was
 
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