[7.6] Jakes's Oldschool Mapping

Joined
Jan 17, 2015
Messages
235
Best answers
0
Likes
255
Location
New York
#6
Druid's Guild:


What do you guys think about mixing two kinds of walls?
7.6 you are so limited with the creativity for the walls. This looks great! I would even consider playing 7.6 again if it were to look this great.

[EDIT] If you are using the custom sprite approach, might as well add the grass tufts.
 

Jakkess

Batory 7.72
Joined
May 27, 2009
Messages
286
Best answers
0
Likes
99
Location
Poland
#7
7.6 you are so limited with the creativity for the walls. This looks great! I would even consider playing 7.6 again if it were to look this great.

[EDIT] If you are using the custom sprite approach, might as well add the grass tufts.
I'm not using custom content. Only 7.6 sprites ;)
 

macedoon

ups & downs
Premium User
Joined
Dec 29, 2007
Messages
2,265
Best answers
0
Likes
534
Location
Netherlands
#9
I've always been a sucker for old school. I like this and about the limitation of sprites, I think it gives him more focus on the important part of a map, which obviously isn't details. Tho nowadays it feels like that's what mapping means.
 

Frostie

Mapper/basic scripter (NL)
Joined
Feb 14, 2012
Messages
447
Best answers
0
Likes
424
Location
Holland
#13
And finally - Paladin's Guild:






And here's currently minimap of Imperial City (still WIP):


It still needs changes in shop localizations, because shops are currently in center of town, so rest of the it seems a bit empty during gameplay.
Love that minimap
 
Joined
May 20, 2014
Messages
103
Best answers
0
Likes
42
#18
Jakkes, cieszę się, że wróciłeś. Tym razem możemy się spodziewać startu serwera?

Maps looking good dude :)
 
Top