• There is NO official Otland's Discord server and NO official Otland's server list. The Otland's Staff does not manage any Discord server or server list. Moderators or administrator of any Discord server or server lists have NO connection to the Otland's Staff. Do not get scammed!

7.60 infinite health and manapotion

Schizor89

New Member
Joined
Apr 27, 2012
Messages
8
Reaction score
0
Hello i ask you for help, can someone explain to me how to do infinite mana and health potion on 7.60 server.
 
Maybe post your potion.lua

-- fluids by atolon --
-- fluids fixed by Shampo --
function onUse(cid, item, frompos, item2, topos)
-- itemid means that is a creature
if frompos.x == 65535 then
if item2.itemid == 1 then
if item.type == 0 then
doPlayerSendCancel(cid,"It is empty.")
else
if item2.uid == cid then
if item.type == 2 then
doPlayerSay(cid,"it was blood....",16)
elseif item.type == 4 then
doPlayerSay(cid,"Yuk! slime!!",16)
doSendMagicEffect(topos,8)
elseif item.type == 3 then
doPlayerSay(cid,"hit! hit! fresh beer!!",16)
elseif item.type == 5 then
doPlayerSay(cid,"it was fresh lemonade!!",16)
elseif item.type == 11 then
doPlayerSay(cid,"arrgh is oil!!",16)
elseif item.type == 15 then
doPlayerSay(cid,"hit! hit! is wine",16)
elseif item.type == 6 then
doPlayerSay(cid,"oh!, yummy milk!",16)
elseif item.type == 10 then
doPlayerAddHealth(cid,100)
doSendMagicEffect(topos,12)
elseif item.type == 13 then
doPlayerSay(cid,"Eww.. urine!",16)
elseif item.type == 7 then
doPlayerAddMana(cid,100)
doSendMagicEffect(topos,12)
doPlayerSay(cid,"Aaaaah...",1)
elseif item.type == 19 then
doPlayerSay(cid,"Arrgh its mud!",16)
elseif item.type == 26 then
doPlayerSay(cid,"HOT!",16)
doSendMagicEffect(topos,6)
elseif item.type == 28 then
doPlayerSay(cid,"Argh, swamp water!",16)
doSendMagicEffect(topos,8)
else
doPlayerSay(cid,"Gulp.",1)
end
else
splash = doCreateItem(2025,item.type,topos)
doDecayItem(splash)
end
end
--water--
elseif (item2.itemid >= 490 and item2.itemid <= 493) or
(item2.itemid >= 618 and item2.itemid <= 629) then
doChangeTypeItem(item.uid,1)
--mud--
elseif item2.itemid == 103 then
doChangeTypeItem(item.uid,19)
--lava--
elseif (item2.itemid >= 598 and item2.itemid < 712) or item2.itemid == 1509 then
doChangeTypeItem(item.uid,26)
--mud--
elseif (item2.itemid >= 351 and item2.itemid <= 355) then
doChangeTypeItem(item.uid,19)
--swamp--
elseif (item2.itemid >= 602 and item2.itemid <= 605) then
doChangeTypeItem(item.uid,28)
--cask--
elseif item2.itemid == 1771 then
doChangeTypeItem(item.uid,1) --water--
elseif item2.itemid == 1772 then
doChangeTypeItem(item.uid,3) --beer--
elseif item2.itemid == 1773 then
doChangeTypeItem(item.uid,15) --wine--
--end cask--
-- Blood/swamp in decayto corpse --NO FINISH--
elseif item2.itemid > 3922 and item2.itemid < 4327 then
doChangeTypeItem(item.uid,2)
-- End Blood/swamp in decayto corpse --NO FINISH--
else
if item.type == 0 then
doPlayerSendCancel(cid,"It is empty.")
else
splash = doCreateItem(2025,item.type,topos)
doDecayItem(splash)
end
end
else
doPlayerSendCancel(cid, "Put it inside your inventory first.")
return 1
end
return 1
end




this are my fluids.lua
 
Didnt know which ids you want to make infinite of, so i made all.
Try:
Lua:
-- fluids by atolon --
-- fluids fixed by Shampo --
function onUse(cid, item, frompos, item2, topos)
-- itemid means that is a creature
if frompos.x == 65535 then
if item2.itemid == 1 then
if item.type == 0 then
doPlayerSendCancel(cid,"It is empty.")
else
if item2.uid == cid then
if item.type == 2 then
doPlayerSay(cid,"it was blood....",16)
elseif item.type == 4 then
doPlayerSay(cid,"Yuk! slime!!",16)
doSendMagicEffect(topos,8)
elseif item.type == 3 then
doPlayerSay(cid,"hit! hit! fresh beer!!",16)
elseif item.type == 5 then
doPlayerSay(cid,"it was fresh lemonade!!",16)
elseif item.type == 11 then
doPlayerSay(cid,"arrgh is oil!!",16)
elseif item.type == 15 then
doPlayerSay(cid,"hit! hit! is wine",16)
elseif item.type == 6 then
doPlayerSay(cid,"oh!, yummy milk!",16)
elseif item.type == 10 then
doPlayerAddHealth(cid,100)
doSendMagicEffect(topos,12)
elseif item.type == 13 then
doPlayerSay(cid,"Eww.. urine!",16)
elseif item.type == 7 then
doPlayerAddMana(cid,100)
doSendMagicEffect(topos,12)
doPlayerSay(cid,"Aaaaah...",1)
elseif item.type == 19 then
doPlayerSay(cid,"Arrgh its mud!",16)
elseif item.type == 26 then
doPlayerSay(cid,"HOT!",16)
doSendMagicEffect(topos,6)
elseif item.type == 28 then
doPlayerSay(cid,"Argh, swamp water!",16)
doSendMagicEffect(topos,8)
else
doPlayerSay(cid,"Gulp.",1)
end
else
splash = doCreateItem(2025,item.type,topos)
doDecayItem(splash)
end
end
--water--
elseif (item2.itemid >= 490 and item2.itemid <= 493) or
(item2.itemid >= 618 and item2.itemid <= 629) then
--doChangeTypeItem(item.uid,1)
--mud--
elseif item2.itemid == 103 then
--doChangeTypeItem(item.uid,19)
--lava--
elseif (item2.itemid >= 598 and item2.itemid < 712) or item2.itemid == 1509 then
--doChangeTypeItem(item.uid,26)
--mud--
elseif (item2.itemid >= 351 and item2.itemid <= 355) then
--doChangeTypeItem(item.uid,19)
--swamp--
elseif (item2.itemid >= 602 and item2.itemid <= 605) then
--doChangeTypeItem(item.uid,28)
--cask--
elseif item2.itemid == 1771 then
--doChangeTypeItem(item.uid,1) --water--
elseif item2.itemid == 1772 then
--doChangeTypeItem(item.uid,3) --beer--
elseif item2.itemid == 1773 then
--doChangeTypeItem(item.uid,15) --wine--
--end cask--
-- Blood/swamp in decayto corpse --NO FINISH--
elseif item2.itemid > 3922 and item2.itemid < 4327 then
--doChangeTypeItem(item.uid,2)
-- End Blood/swamp in decayto corpse --NO FINISH--
else
if item.type == 0 then
doPlayerSendCancel(cid,"It is empty.")
else
splash = doCreateItem(2025,item.type,topos)
doDecayItem(splash)
end
end
else
doPlayerSendCancel(cid, "Put it inside your inventory first.")
return 1
end
return 1
end
 
Back
Top