• There is NO official Otland's Discord server and NO official Otland's server list. The Otland's Staff does not manage any Discord server or server list. Moderators or administrator of any Discord server or server lists have NO connection to the Otland's Staff. Do not get scammed!

[7.7] RealOTS 7.7 Cipsoft files (virgin)

Only Tibiantis & Revol/Tibiara afaik is "true" RE cipsoft code.

@Ezzz , @Danger II and I have been working on making Revol complete. We are almost finished :)
That's not accurate. @neptuno also have reversed-enginereed the complete Realots binaries and is able to build it succesfully. It's not crazy to think there are more low profile guys that did it too. As for Neptuno I have no idea his whereabouts for over 2 years already.
 
That's not accurate. @neptuno also have reversed-enginereed the complete Realots binaries and is able to build it succesfully. It's not crazy to think there are more low profile guys that did it too. As for Neptuno I have no idea his whereabouts for over 2 years already.
Not sure if you know but "afaik" means "as far as I know" I didn't indefinetly say there aren't others...

And I was honestly talking about 100% functionality 1:1. Not attempts and successful binary compilations.

If I'm not mistaken @neptuno is the same individual that goes by Ryu on discord. A individual who sold the exclusive rights sources of said RE realots as complete at fully functional and promised to add/fix whatever was missing.

Well most of the things were indeed NOT functional and it is NOT complete by any means. It's was a crash fest and most of the functions did not even work at ALL.

If he by now has a complete and functional RE code then he better drop me a message cause he owes us. He did NOT keep his promise and is banned from another OT community Discord server for this reason and other reasons which I will not go into.

It was so bad we decided to scrap the whole thing and start from scratch.

But if he wishes to redeem himself he is more than welcome to or you know refund money.
 
Not sure if you know but "afaik" means "as far as I know" I didn't indefinetly say there aren't others...

And I was honestly talking about 100% functionality 1:1. Not attempts and successful binary compilations.

If I'm not mistaken @neptuno is the same individual that goes by Ryu on discord. A individual who sold the exclusive rights sources of said RE realots as complete at fully functional and promised to add/fix whatever was missing.

Well most of the things were indeed NOT functional and it is NOT complete by any means. It's was a crash fest and most of the functions did not even work at ALL.

If he by now has a complete and functional RE code then he better drop me a message cause he owes us. He did NOT keep his promise and is banned from another OT community Discord server for this reason and other reasons which I will not go into.

It was so bad we decided to scrap the whole thing and start from scratch.

But if he wishes to redeem himself he is more than welcome to or you know refund money.
Oh, I wasn't aware of that background story, sad to hear that and yes it's/was Ryuunosuke on discord, he dissapeared from my radar over 2 years ago.
However, I tested his server and many things were working good, although others were off. I didn't manage to crash his engine by chance.
 
54NVM0k.jpeg
Hosted on a private GCE VM with Ubuntu Linux and using Proton 9, I managed to run the client on my Steam Deck. Surprisingly, the controls are easy to map and don’t take more than 5 minutes to master.

It's really fun to play with the family :)
IMG_1393.webpIMG_1392.webp

Apple recently approved some form of virtualization on iOS/iPadOS, so I decided to try installing a Windows XP VM and running the client to see if it could be playable.

Unfortunately, 3D acceleration isn’t supported, so DirectX can’t run on this VM, lowering the FPS to the bare minimum.

I’m using UTM SE on an iPad Pro 13 M4.

Still, it was a fun experiment. 🧪
 
Not sure if you know but "afaik" means "as far as I know" I didn't indefinetly say there aren't others...

And I was honestly talking about 100% functionality 1:1. Not attempts and successful binary compilations.

If I'm not mistaken @neptuno is the same individual that goes by Ryu on discord. A individual who sold the exclusive rights sources of said RE realots as complete at fully functional and promised to add/fix whatever was missing.

Well most of the things were indeed NOT functional and it is NOT complete by any means. It's was a crash fest.

If he by now has a complete and functional RE code then he better drop me a message cause he owes us. He did NOT keep his promise and is banned from another Discord for this reason and other reasons which I will not go into.

It was so bad we decided to scrap the whole thing and start from scratch.

But if he wishes to redeem himself he is more than welcome to or you know refund money.
I can confirm this information.

Ryu helped me greatly with changing threading function calls from 2005 RealOTS to modern Linux modern systems since I am a Linux amateur.

However, his work is 70% incomplete, maaaany guessed functionalities instead of basing it on pure RE code, it needs a hella lot of work, 40% incomplete functions, non-functional, wrong calls, wrong code in many functions, not to mention many catch/throws that are not included and are wrongly guessed as well. His code can be called a prototype of something that has to be reworked from scratch and to be completely discarded.

Revol is like Tibiantis is now, fully reverse engineered CIP game server using C and C++, no TFS code at all, pure CIP code to its roots.
Revol took 6 months to be built though, but was definitely worth it in the end.
 
Oh really? I didn't know about the zip file lost in drive. I always though about this, because usually (and imagine in 2005) you compile the code inside the production machine, so if Toor got access to the binary files, probably he got access to the source too. Or if he got access to all the US game servers, maybe he got access to loginserver machines and maybe the binary build machine...
Damn, to have the source code to explore would be much better than dozen of days in front of IDA. Open Tibia community would be another if that source code had been used to base tfs
I have spent some weeks on IDA, I really admire yours and Kay's effort to retrieve that codes to a product.

By the way, has someone tried to retrieve 100% the code of cipsoft, like it was the source code? I have started it like for 10 times and gave up 11
If I had obtained the sources I think I would have published them because remember that at least the speell were designed within the code is not like now that you look for the lua and there you will find the magic and you can modify it in cipsoft was different everything was via the code directly mind. and to give with the source code you were not going to achieve it because well I saw an interview of a programmer in cipsoft and everything was a network between itself similar to github (I do not remember the name) I suppose that all the tests do them there and if it already sends them to the servers and open a team of works in charge of the servers in europe and united states.
Post automatically merged:

I can confirm this information.

Ryu helped me greatly with changing threading function calls from 2005 RealOTS to modern Linux modern systems since I am a Linux amateur.

However, his work is 70% incomplete, maaaany guessed functionalities instead of basing it on pure RE code, it needs a hella lot of work, 40% incomplete functions, non-functional, wrong calls, wrong code in many functions, not to mention many catch/throws that are not included and are wrongly guessed as well. His code can be called a prototype of something that has to be reworked from scratch and to be completely discarded.

Revol is like Tibiantis is now, fully reverse engineered CIP game server using C and C++, no TFS code at all, pure CIP code to its roots.
Revol took 6 months to be built though, but was definitely worth it in the end.
tibiantis is one thing, but even this used a client code that is not the original but it is nice but you have to take into account that it is an old code why not take it to more playable versions as 8.6 11 or 13.40 does not have full access to the sources simply mind has to hook something to the gameserver to achieve more things within the game but to break the head so there are good bases in github
 
Last edited:
tibiantis is one thing, but even this used a client code that is not the original but it is nice but you have to take into account that it is an old code why not take it to more playable versions as 8.6 11 or 13.40 does not have full access to the sources simply mind has to hook something to the gameserver to achieve more things within the game but to break the head so there are good bases in github
We have plans to launch Revol 8.1 and vise versa.
 
Not to mention that all of these versions will run with Tibiara's OTClient. If you've ever played with this client, you most likely won't want to go back to Tibia's client.
 
Revol is like Tibiantis is now, fully reverse engineered CIP game server using C and C++, no TFS code at all, pure CIP code to its roots.
bro that's what u say every time u make something new since u register here on this forum and u will keep saying it every time for as long as u stay because the truth is it's never gonna be more than a copy
Not to mention that all of these versions will run with Tibiara's OTClient. If you've ever played with this client, you most likely won't want to go back to Tibia's client.
so yea stay on topic plz
 
We have plans to launch Revol 8.1 and vise versa.
it would be better to bring it to 8.6 although my first warm version I played was 8.1 but I found it a bit boring to have to type all the commands as much as the traade with npc and so on.
 
bro that's what u say every time u make something new since u register here on this forum and u will keep saying it every time for as long as u stay because the truth is it's never gonna be more than a copy
So Tibiantis is a copy as well? Revol is literally CIP code and so is Tibiantis, anyone can clone CIP code by using reverse engineering, CIP binary is compiled with dwarf information, having knowledge of asm and reverse engineering can make it happen just like it just happened. If you don't believe me, you can ask me for some proof, I've posted some of my work on ota showoff as I worked on it though.
 
HELP

AT THIRD TERMINAL NOT FILD THE SOLVED WHERE OF THIS
 

Attachments

  • 1727903271189.webp
    1727903271189.webp
    56.6 KB · Views: 60 · VirusTotal
How do I create a guild? I've already tried inserting the data into the database, but it didn't work, and there's no reference to guilds in the game folder.
 
View attachment 87443View attachment 87444

Apple recently approved some form of virtualization on iOS/iPadOS, so I decided to try installing a Windows XP VM and running the client to see if it could be playable.

Unfortunately, 3D acceleration isn’t supported, so DirectX can’t run on this VM, lowering the FPS to the bare minimum.

I’m using UTM SE on an iPad Pro 13 M4.

Still, it was a fun experiment. 🧪
My dude, pls swap wand and shield. Cant stand it being aimed at your head xDD


On another note, now with the advancements on AI, could it be useful for making a replica? Copy pasta the decompiled code or even give it the binary and ask it to clean it up? Ofc it wont be perfect but I bet it would help a lot
 
How do I create a guild? I've already tried inserting the data into the database, but it didn't work, and there's no reference to guilds in the game folder.
Guild membership info should be read from the database and sent to the game server by the query manager upon character's login. I don't know how that function is named in your code, but it's the one with 0x14 header (originally, cip named it "loginGame"). So you need to check that. Guild, rank and title (if present) should be included as string, right after sex and just before viplist.
 
Hey guys!

Couldn't find it but, is there any upload for the Cipsoft files but with the Zanera's server save data somewhere (not the virgin)?

I remember I had it some years ago and was doing a research but now that I have another pc the files I had are gone.
 
Hey guys!

Couldn't find it but, is there any upload for the Cipsoft files but with the Zanera's server save data somewhere (not the virgin)?

I remember I had it some years ago and was doing a research but now that I have another pc the files I had are gone.
It's in the first post. "Virgin" means that these files are exactly as they were taken from the server, unaltered and untouched by anyone (as opposed to some "leaks of the leak" prior to this release, the first post explains that). That tarball includes the complete state of Zanera from 21st May 2006.
 
Back
Top