"Value" stands for atk or def value multiplied by the fight stance factor. These are following:
E.g. giant sword stats are: 46/22 on balance, 55/14 on full atk, 28/39 on full def.
- full atk: 1.2 (rounded down) / 0.6 (rounded up)
- balance: 1 / 1
- full def: 0.6 (rounded up) / 1.8 (rounded down)
Monsters use balance in fight. Any creature (player or monster) that is not engaged in fight (i.e. has no target) is always considered full def, regardless of its actual stance. (There is a minor bug to this due to which a summon can still be considered in balance after losing the target.)
Thank you! I'll apply those to the source code. I was able to add defensive and armor formulas successfully. It works perfectly fine