7.X Waropolis.net PreAdvertisement Discussion Thread- Launch March 9, 2018

xKrazyx

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I'm posting this here as it's not the 7 day max requirement for advertisement thread yet.
Now's the time to discuss if you would like to see certain features/changes we can add for you all!

Waropolis RPG 7.4-7.72 Hybrid Real Map
Launch: 3/9/2018
Waropolis.net

  • Waropolis.net
    • 7.4-7.72 Real map
      • Only a few custom quests exist. This is Retro Realmap, no revamped sprites!
    • NORMAL CLIENT! NOT OTC
    • Location:Germany
    • Actively developed by old-school hobbyists since 2013.
    • Leaked Cipsoft Files used to confirm server.
  • Stages
    • Level
      • 1-30 :30x
      • 30-40 :20x
      • 40-50 :15x
      • 50-60 :12x
      • 60-70 :10x
      • 70-80 :8x
      • 80-90 :7x
      • 90-100 :6x
      • 100- 120 :5x
      • 120- 140 :4x
      • 140-160=3x
      • 160+=2x
    • Deathloss:Custom
    • Skills:25x
    • Magic:5x
    • Loot:Custom
      • all gold drops increased massively
      • Item Loot low
    • PvP Enforced with Skulls
    • SPELLS = 7.4
    • Shop runes 1x, Runemaking 2x
  • AntiBot
    • Macro, aimbot, cavebot, Runemaker detections
    • All cheaters instantly removed from gameplay
  • Vocations
    • War-oriented exhausts
    • WANDS EXIST
  • Staff
    • DOES NOT PLAY
    • Only 2 original Admins this season.
    • Listens to all criticism, positive or negative. THIS IS A PLAYERS SERVER
      • You will NOT get banned for criticizing here. You have freedom of speech
  • Features
    • War mode
      • Players that kill other in-war players do not receive frags.
    • PA System
    • EXP Share
      • 10%
    • Bounty Hunter system
    • Gambling
    • Automatic monster tasks (No npc)
    • Hydras EXIST, Removed Port Hope
    • Why 7.4 sprites? We enjoy the nostalgia.
    • Free to play.. WE DO NOT MAKE YOU BUY CIPSOFT PREMIUM LIKE A JACKASS!!
  • Whats new this go around?
    • Additional Quests/Spawns added to Unused areas around the map
    • PvP Tracking Statistics
    • Guild Tracking
    • More information tracking/Additional Highscores / Player Achievements
    • NEW EVENTS! - To be executed daily. (Players can spend their winnings in the event shop!)
      • Open Battle
        • One side vs the other. Battle to the death!
      • Capture The Flag
        • Good 'ol capture the flag.
      • Battle Royal
        • Players are spawned randomly around the map, loot such as runes have to be scavenged. Avoid the fog of war. The Last player to survive wins.
      • Last Man Standing
        • 1 Hit runes? What could go wrong?
      • Zombie Invasion
        • A zombie outbreak has occurred. Can you be the last one to survive?
      • Scavenger
        • Bags, Bags, and more Bags. How much can you loot in the time given?






 
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xKrazyx

xKrazyx

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Reserved For SS
 

Tampik

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Nice see serverek back!!!!!!!!!!

An interesting idea with these events.
 
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Groggy

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FINALLY!!!
 

Tampik

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I have good idea:

Maybe you add souls for use strong ofensive spells and magic shield?

Then people stop use all time magic shield and no use all time UE , energy waves spams etc on wars.

Proposed suggestions:

Proposed suggestions:
utamo vita = 20 soul
exevo mort hur = 30 soul points
exevo gran vis lux = 20 soul poins
exevo gran mas vis = 100 soul points
exevo gran mas pox = 80 soul points
exori = 40 soul points

It is also the balancing of exp mage and druid on a more equal basis.

Because mages have more easy exp to other vocations with waves and ue on strong monsters.

In my opinion, you can lower the exp on higher lvls.

I propose:

1-30 :45x
30-50 :35x
50-70 :8x
70-80 :6x
80-90 :3x
90-100 :2x
101+ : x1

You could also delete the bless system and aol and add more% death lose system.

Then the game will be harder and more interesting.
 

Nosferatu88

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Soul system sound good but it would be too complicated in game. You will forget that u dont have enough souls for ue, and u will miss stuff etc by it. It would make server super hard for ms, becouse they will waste souls while exp.

ONE thing need to be done first on HIGh RATE - SHUT DOWN RIGHT CLICK :).
I rmmber from last editions it was hard to hit sds on peoples idk if this was client,right click or high levels. What client do you use, on Waropolis ?
 

Tampik

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Soul system sound good but it would be too complicated in game. You will forget that u dont have enough souls for ue, and u will miss stuff etc by it. It would make server super hard for ms, becouse they will waste souls while exp.

ONE thing need to be done first on HIGh RATE - SHUT DOWN RIGHT CLICK :).
I rmmber from last editions it was hard to hit sds on peoples idk if this was client,right click or high levels. What client do you use, on Waropolis ?
But look when people playing druid you do not use masses of pox during exp.

Druids can use mas pox on Of Or cyclopolis but this exp it's no good.

Mages can use Ue for demons , Dragon lords , waves for killing: banshee , lichs on tombs etc strong monsters , druids can't exp with use spells on good monsters.

There is a soul counter at the eq tab and you will have to get used to checking it on a regular basis.

The game would be more interesting without running all the time on the magic shield.

If the soul system was added to only the magic shield, it would not make sense, because people could still spam powerful spells.

If all strong spells have a soul system then people can't spam it many time.

Then if 1 x fail ue or poison strom spell because player use energy ring then must start fight with use runes.

It would be fair to create a balance between professions during exp.

I know the game will be more difficult, but whether everything must be very simple.

On the last edition there were big lvls , and when they use map clicks it's hard good to shoot runes to they.

That's i why suggest changes in exp stages.
 

duchs

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Lowet exp stage will be better and ots will be longer stable
 

greloziom

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I might check this out if the rates were lower.
 

Nosferatu88

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Ye, lil lower rates, would be nice. Becouse it will be 150 lvls - spam ue and waves battles after 1 day :).
 
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xKrazyx

xKrazyx

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Soul system sound good but it would be too complicated in game. You will forget that u dont have enough souls for ue, and u will miss stuff etc by it. It would make server super hard for ms, becouse they will waste souls while exp.

ONE thing need to be done first on HIGh RATE - SHUT DOWN RIGHT CLICK :).
I rmmber from last editions it was hard to hit sds on peoples idk if this was client,right click or high levels. What client do you use, on Waropolis ?
Right click speed hack will NOT work on here!

Sempteeeeeeeeember? why we need to wait so long
March 9th!

Lowet exp stage will be better and ots will be longer stable
I might check this out if the rates were lower.
XP Stages here were lowered a little bit, however, please keep in mind this is a PvP-E server, players will die a lot..

We overhauled loot and deathloss to give this high rate edition more longevity.

Deathloss is very high in this version and there are no blessings, only AOL (which was bumped up to 100k). So that means killing higher levels and other players will be very rewarding as it was in old pvpe servers.

DO NOT FEAR! You will still be able to afford runes and aol's as all monster Gold drops were all changed to support this new edition, sitting anywhere from 10x-50x depending on the monster you are hunting. Gold is very very easy to stack up on.
On the other hand item loot is much more scarce in this edition, giving looting a renewed sense of achievement to have obtained an item.
Item loot in the Djinn shop were boosted 100% and the quest has been reinstated, giving a renewed aspect to the economy and the feeling of finding loots in a player's or monster's body..

Whats this mean? You should see players buying and selling DSM for 40-80k again in the Trade channel!
You should also sell a few more people selling more runes as it's 740 values and 2x(While shop is 1x), giving players an easy way to make cash!

We hoped this change will also encourage new, low, or behind players to keep playing as its very easy to make cash to level up.. Rotworms should yield anyone plenty of cash.

Some item costs were also changed to accommodate the new system ensuring players couldn't buy an extreme amount of items. (Might Rings, SSA, etc.)


Playthroughs revealed we had no less ability to buy supplies and war at anytime with our gp and due to runes being 7.4 mana and 2x.

These changes were tested extensively to accommodate players. We are excited to release what we believe is a better lasting higher rate server.


Also GFB and UE damage is dependent on how many players are within the radius of being damaged. The more players, the less damage.
 
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greloziom

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Right click speed hack will NOT work on here!


March 9th!




XP Stages here were lowered a little bit, however, please keep in mind this is a PvP-E server, players will die a lot..
That's why I might consider playing here. Yeah, it's pvp-e and ppl will play it for fighting. Yet, it'd be better to fight @ these 80s~ lvls than 140s+
 

duchs

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True 80 lv's fight is more fun then 140 lv
 

Nosferatu88

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1.Deathloss is very high in this version and there are no blessings, only AOL (which was bumped up to 100k). So that means killing higher levels and other players will be very rewarding as it was in old pvpe servers.
Nice, but can you compare the changes in deathloss to last edition or just straight %% ?

2. DO NOT FEAR! You will still be able to afford runes and aol's as all monster Gold drops were all changed to support this new edition, sitting anywhere from 10x-50x depending on the monster you are hunting. Gold is very very easy to stack up on.
It means that Mummy which can drop 100gp, now will drop 1k+ of gold in platinum coins?


What about last edition custom spawns, everything will be the same? Or do you change something?
 

Sepekus

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Hey @Nosferatu88 !! some spawns have been re-made and a couple new quests introduced! for example - there is a new hidden quest, which you will recieve a Queens ring - It is ring of healing but last 60 minutes - this ring is rechargeable at eremo for the same price as 60 minutes worth of roh - you also gets Hydra shield - this quest is hidden, i dont expect many people to solve it, if any at all. There was 4 unsolved quests on last edition -

Our new poi quest is fully working this edition - recommend level 130-150 blocker - reward is new wand - 1 handed crossbow - stronger sword - special backpack - special doll - New item (charm) for your arrow slot (paladins add this charm to their weapon since they must use bolts in arrow slot.we may change this system later) charm increases your skills by 3 for magic level and 6 for distance/melee players.

I've re-made the warlock spawn on desert quest area - perhaps a new mystery awaits - i've also changed a couple small things on some spawns, some spawns might have new editions or changed a little bit. Everything else should be relatively the same in terms of spawns. I'm in process of re-making grim reaper loot to be custom and drop their own unique items instead of real tibia loot.
 

Nosferatu88

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Great that u guys are not affraid to add custom stuff.
To grims loot, you can add Skullstaff, SSA, Skull Helmet or Demonbone amulet , they hold climate of this monster.
 
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