is this compatible with tfscms?
if getPlayerItemById(cid, TRUE, 2472) == FALSE then
doCreatureSetDropLoot(cid, FALSE)
end
Aols don't seem to work at all...
Players lose items even if they're wearing aol.
<attribute key="preventLoss" value="1"/>
I compile for you guys 8.4 map support! (GUI and CONSOLE)(Its just exe!)
Here you go:
http://www.speedy*****malware.localhost/835215753.html
<?xml version="1.0" encoding="UTF-8"?>
<servers>
<server id="0" name="World 0" address="127.0.0.1" port="7171"/>
<server id="1" name="World 1" address="127.0.0.1" port="7172"/>
</servers>
I compile for you guys 8.4 map support! (GUI and CONSOLE)(Its just exe!)
Here you go:
TheForgottenServer 8.4 Map Support.rar
I think beta 2 is not compiled with -D__LOGIN_SERVER__, so multi world doesn't work.I repeat question:
How to user mutli world system?
I've one databse, two servers (in first: port - 7171; worldId - 0, in second: port - 7172; worldId - 1) and in both servers.xml like this:
Waiting for reply,Code:<?xml version="1.0" encoding="UTF-8"?> <servers> <server id="0" name="World 0" address="127.0.0.1" port="7171"/> <server id="1" name="World 1" address="127.0.0.1" port="7172"/> </servers>
Victor
I think beta 2 is not compiled with -D__LOGIN_SERVER__, so multi world doesn't work.
Yours,
Razer.
You have _login_server_ and _game_servers_, login is just for showing character list, and sending propertly ip&port for normal game, server. So if you want have 10 gameworlds, you will need to run 10 normal servers, and 1 login server. Answering to yor question - no, you won't see players from second server.Yhm. Ok. I later compile on my dedicate server. Tell me, if i have situation like I wroted up, then if i login on server 0 with 1 / 1 (there are two first server players and one second server players) i see player from second server?